A study on educational software development through gamification in guitar education

Pub Date : 2023-01-31 DOI:10.19128/turje.1162940
Tuncay Aras, Ajda Aylin Can
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Abstract

This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems of the study. In each phase, interview techniques were used and the participants were determined according to the requirements of the phases. The results reveal that students find the education with traditional methods in instrument education boring and therefore their motivation is low. As a result of the studies carried out to offer solutions to the existing problems related to motivation in instrument (guitar) education, a mobile application called Gitarist was developed and the application was revealed as a product. In the implementation phase, it was concluded that the application developed through gamification techniques had motivation-enhancing effects on students. In line with the results, some suggestions were made for technology-supported studies to be carried out in the future.As a result of the studies carried out in line with the requirements of the analysis, design, development, implementation, and evaluation phases, the final version of the mobile application called Gitarist was formed and the application was revealed as a product.
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基于游戏化的吉他教学软件开发研究
本研究旨在通过游戏化开发乐器(吉他)培训课程的教育软件。本研究是基于设计和开发研究方法进行的,该方法的分析、设计、开发、实施和评估阶段所包含的过程被视为本研究的子问题。在每个阶段,都使用访谈技巧,并根据阶段的要求确定参与者。研究结果表明,学生对传统的仪器教育方法感到枯燥乏味,学习动机低下。为解决乐器(吉他)教育中与动机相关的现有问题而进行的研究的结果是,开发了一个名为Gitarist的移动应用程序,并将该应用程序作为一种产品展示出来。在实施阶段,得出的结论是,通过游戏化技术开发的应用程序对学生具有增强动机的效果。根据研究结果,对未来开展技术支持研究提出了一些建议。根据分析、设计、开发、实施和评估阶段的要求进行的研究结果,形成了名为Gitarist的移动应用程序的最终版本,并将该应用程序作为一种产品展示出来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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