MENINGKATKAN KEMAMPUAN SIMBOL HURUF MELALUI PERMAINAN ULAR TANGGA PADA ANAK USIA 5-6 TAHUN DI DESA DUKUH KRAJAN RT 09 RW 01 KELURAHAN DUKUH KECAMATAN SIDOMUKTI KOTA SALATIGA

Erma Maqdalena, Ajeng Ayu Widiastuti
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引用次数: 1

Abstract

This study aims to improve the ability to recognize symbols of the letters through the game of snakes ladder in children aged 5-6 years in Desa Dukuh Krajan RT 09 RW 01, Kelurahan Dukuh, Kecamatan Sidomukti, Kota Salatiga. This research is a type of Action Research Research (PAR). This study uses the subjects of children aged 5-6 years, amounting to 5 children. Technique of collecting data by observation, documentation, and interview. Data analysis techniques using quantitative descriptive. The results of this study indicate that snakes ladder method can improve the ability to recognize symbols of letters. The increase of letter symbol recognition can be seen based on the increase of pre-action percentage because 53,33% increase in cycle I become 65,55%, in cycle II increase to 81,65%, so that learning can be said succeed because of its calculation. the percentage of the ability to recognize symbols shows 76%. Indicators used include children who can show the shape of the symbol (pre-writing), create a picture with some letters / posts that have been shaped letters, and write his own name.    
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当你5-6岁在共和国的世界RT 09 RW 01时,通过外部机器包括胡鲁夫的家庭SIMBOLS
本研究旨在提高Desa Dukuh Krajan RT 09 RW 01、Kelurahan Dukuh、Kecamatan Sidomukti、Kota Salatiga 5-6岁儿童通过蛇梯游戏识别字母符号的能力。本研究是标准杆数行动研究的一种。本研究以5-6岁儿童为研究对象,共5名儿童。通过观察、记录和访谈收集数据的技术。使用定量描述性的数据分析技术。研究结果表明,蛇梯法可以提高对字母符号的识别能力。字母符号识别的增加可以基于动作前百分比的增加来看出,因为在第一周期中,53,33%的增加变成了65,55%,在第二周期中,增加到了81,65%,所以学习可以说是成功的,因为它的计算。识别符号的能力的百分比显示为76%。所使用的指标包括儿童,他们可以显示符号的形状(预写),用一些经过字母形状处理的字母/帖子创建图片,并写下自己的名字。
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