Deep Robot Sketching: An application of Deep Q-Learning Networks for human-like sketching

IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Cognitive Systems Research Pub Date : 2023-09-01 DOI:10.1016/j.cogsys.2023.05.004
Raul Fernandez-Fernandez , Juan G. Victores , Carlos Balaguer
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引用次数: 1

Abstract

The current success of Reinforcement Learning algorithms for its performance in complex environments has inspired many recent theoretical approaches to cognitive science. Artistic environments are studied within the cognitive science community as rich, natural, multi-sensory, multi-cultural environments. In this work, we propose the introduction of Reinforcement Learning for improving the control of artistic robot applications. Deep Q-learning Neural Networks (DQN) is one of the most successful algorithms for the implementation of Reinforcement Learning in robotics. DQN methods generate complex control policies for the execution of complex robot applications in a wide set of environments. Current art painting robot applications use simple control laws that limits the adaptability of the frameworks to a set of simple environments. In this work, the introduction of DQN within an art painting robot application is proposed. The goal is to study how the introduction of a complex control policy impacts the performance of a basic art painting robot application. The main expected contribution of this work is to serve as a first baseline for future works introducing DQN methods for complex art painting robot frameworks. Experiments consist of real world executions of human drawn sketches using the DQN generated policy and TEO, the humanoid robot. Results are compared in terms of similarity and obtained reward with respect to the reference inputs.

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深度机器人素描:深度q -学习网络在类人素描中的应用
目前强化学习算法在复杂环境中的成功表现激发了许多认知科学的最新理论方法。在认知科学界,艺术环境被视为丰富、自然、多感官、多文化的环境。在这项工作中,我们提出引入强化学习来改善艺术机器人应用的控制。深度q -学习神经网络(Deep Q-learning Neural Networks, DQN)是在机器人技术中实现强化学习最成功的算法之一。DQN方法为在广泛的环境中执行复杂的机器人应用程序生成复杂的控制策略。目前的艺术绘画机器人应用程序使用简单的控制律,限制了框架对一组简单环境的适应性。在这项工作中,提出了在艺术绘画机器人应用中引入DQN。目标是研究复杂控制策略的引入如何影响基本艺术绘画机器人应用程序的性能。这项工作的主要预期贡献是作为未来工作的第一个基线,为复杂的艺术绘画机器人框架引入DQN方法。实验包括使用DQN生成的策略和TEO(类人机器人)在现实世界中执行人类绘制的草图。根据参考输入的相似性和获得的奖励对结果进行比较。
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来源期刊
Cognitive Systems Research
Cognitive Systems Research 工程技术-计算机:人工智能
CiteScore
9.40
自引率
5.10%
发文量
40
审稿时长
>12 weeks
期刊介绍: Cognitive Systems Research is dedicated to the study of human-level cognition. As such, it welcomes papers which advance the understanding, design and applications of cognitive and intelligent systems, both natural and artificial. The journal brings together a broad community studying cognition in its many facets in vivo and in silico, across the developmental spectrum, focusing on individual capacities or on entire architectures. It aims to foster debate and integrate ideas, concepts, constructs, theories, models and techniques from across different disciplines and different perspectives on human-level cognition. The scope of interest includes the study of cognitive capacities and architectures - both brain-inspired and non-brain-inspired - and the application of cognitive systems to real-world problems as far as it offers insights relevant for the understanding of cognition. Cognitive Systems Research therefore welcomes mature and cutting-edge research approaching cognition from a systems-oriented perspective, both theoretical and empirically-informed, in the form of original manuscripts, short communications, opinion articles, systematic reviews, and topical survey articles from the fields of Cognitive Science (including Philosophy of Cognitive Science), Artificial Intelligence/Computer Science, Cognitive Robotics, Developmental Science, Psychology, and Neuroscience and Neuromorphic Engineering. Empirical studies will be considered if they are supplemented by theoretical analyses and contributions to theory development and/or computational modelling studies.
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