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A mathematical formulation of learner cognition for personalised learning experiences 个性化学习体验的学习者认知数学表述
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-09-20 DOI: 10.1016/j.cogsys.2024.101283
The paper focuses on the assessment of cognitive skills within Virtual Learning Environments (VLEs). In response to the global shift to remote learning amid the COVID-19 pandemic, VLEs, which include learning management systems (LMS) and online collaboration platforms, gained prominence. The proposed work leverages an established Cattell–Horn–Carroll (CHC) theory to propose eight metrics, which collectively form a part of Cognitive Evaluation Metrics (CEM). The proposed metrics introduce a novel computational approach for multimode evaluation of learners’ cognitive abilities for each learning task within a learning environment. The paper details the formalism for the evaluation of the metrics and makes a contribution towards the potential of the proposed methodology to evaluate cognitive abilities. Additionally, the work implements CEM integration into the learner module of a Game-Based Learning (GBL) environment. Analysis of simulations in the GBL environment, along with statistical analysis, provides insights into the normal distribution of cognitive metrics. This reveals diverse ranges in various abilities such as long or short term memory, working memory, reasoning, attention, and processing speed. The paper also explores the impact of virtual assistants, which highlights their limited relevance to enhance cognitive abilities but serve as valuable on-demand support resources.
本文重点讨论虚拟学习环境(VLE)中的认知技能评估。为应对 COVID-19 大流行导致的全球向远程学习的转变,包括学习管理系统(LMS)和在线协作平台在内的虚拟学习环境日益受到重视。本研究利用已有的卡泰尔-霍恩-卡罗尔(CHC)理论提出了八个指标,它们共同构成了认知评价指标(CEM)的一部分。所提出的指标引入了一种新颖的计算方法,用于对学习者在学习环境中完成每项学习任务的认知能力进行多模式评估。论文详细介绍了评价指标的形式主义,并对所提出的认知能力评价方法的潜力做出了贡献。此外,论文还将 CEM 集成到了基于游戏的学习(GBL)环境的学习者模块中。通过对 GBL 环境中的模拟分析以及统计分析,可以深入了解认知指标的正态分布。这揭示了长短期记忆、工作记忆、推理、注意力和处理速度等各种能力的不同范围。论文还探讨了虚拟助手的影响,强调虚拟助手对提高认知能力的作用有限,但可作为宝贵的按需支持资源。
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引用次数: 0
Identification of the emotional component of inner pronunciation: EEG-ERP study 识别内心发音的情感成分:EEG-ERP 研究
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-09-20 DOI: 10.1016/j.cogsys.2024.101287
The article discusses the problems of identifying the emotional component of inner pronunciation using psychophysiological methods. In the course of preliminary analysis, P200, N400 and LPC were identified, associated with various parameters of prosody regulation during inner pronunciation. An experimental study of inner pronunciation using event-related potentials from EEG was conducted to isolate these components. In addition, a new method of localizing sources of activity using EEG “virtually implanted electrode” was applied in order to study possible sources of the isolated components. The results show the connection of EEG components with various characteristics of prosody (P200 − the beginning of prosody encoding, N400 − the valence of the emotion, LPC − the intensity of the emotion). Based on the results, the participation of various brain structures in the generation of each of the components was also analyzed.
文章讨论了使用心理生理学方法识别内心发音的情感成分的问题。在初步分析过程中,发现 P200、N400 和 LPC 与内心发音时的各种拟声调节参数有关。为了分离这些成分,我们使用脑电图中的事件相关电位对内心发音进行了实验研究。此外,还采用了一种利用脑电图 "虚拟植入电极 "定位活动来源的新方法,以研究被分离成分的可能来源。结果表明,脑电图成分与拟声词的各种特征(P200--拟声词编码的开始,N400--情绪的价值,LPC--情绪的强度)有关。在此基础上,还分析了各脑部结构在各成分产生过程中的参与情况。
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引用次数: 0
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-09-19 DOI: 10.1016/j.cogsys.2024.101289
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引用次数: 0
Towards emotion-aware intelligent agents by utilizing knowledge graphs of experiences 利用经验知识图谱实现情感感知智能代理
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-09-13 DOI: 10.1016/j.cogsys.2024.101285

Because of the increasing presence of intelligent agents in various aspects of human social life, social skills play a vital role in ensuring these systems exhibit acceptable and realistic behavior in social communication. The importance of emotional intelligence in social capabilities is noteworthy, so incorporating emotions into the behaviors of intelligent agents is essential. Therefore, some computational models of emotions have been presented to develop intelligent agents that exhibit emotional human-like behaviors. However, most current computational models of emotions neglect the dynamic learning of the affective meaning of events based on agents’ experiences. Such models evaluate the events in the environment according to emotional aspects without considering the context of the situations. Also, these models capture the emotional states of agents by using predefined rules determined according to psychological theories. Therefore, they disregard the data-driven methods that can obtain the relationships between appraisal variables and emotions based on natural human data with fewer assumptions on the nature of such relationships. To address these issues, we proposed a novel and unified affective-cognitive framework (EIAEC) to facilitate the development of emotion-aware intelligent agents. EIAEC uses appraisal theories to acquire the emotional states of the agent in various situations. This paper contains four main contributions: 1- We have designed an efficient episodic memory that uses events and their conditional contexts to store and retrieve knowledge and experiences. This memory facilitates emotional expressions and decision-making adapted to the situations of the agent. 2- A novel method has been proposed that learns context-dependent affective values associated with events by using the agent’s experiences in various contexts. Subsequently, we acquired appraisal variables using the elements and related meta-data in episodic memory. 3- We have proposed a new data-driven method that maps appraisal variables to emotional states. 4- Moreover, a method has been developed to update the activation values regarding actions by using the emotional states of the agent. This method models the influence of emotions on the agent’s decision-making. Finally, we simulate a driving scenarios in our proposed framework to manifest the generated emotions in different situations and conditions. Moreover, we show how the proposed method learns the affective meaning of events and actions used in appraisal computing.

由于智能代理越来越多地出现在人类社会生活的各个方面,因此社交技能在确保这些系统在社会交流中表现出可接受的真实行为方面起着至关重要的作用。情商在社交能力中的重要性不言而喻,因此将情感融入智能代理的行为中至关重要。因此,人们提出了一些情感计算模型,以开发能表现出类似人类情感行为的智能代理。然而,目前大多数情感计算模型都忽视了根据代理的经验动态学习事件的情感含义。这些模型根据情感方面来评估环境中的事件,而不考虑情境的背景。此外,这些模型通过使用根据心理学理论确定的预定义规则来捕捉代理的情感状态。因此,这些模型忽略了数据驱动方法,而数据驱动方法可以根据人类的自然数据获得评估变量与情绪之间的关系,并减少对这种关系性质的假设。为了解决这些问题,我们提出了一个新颖、统一的情感认知框架(EIAEC),以促进情感感知智能代理的发展。EIAEC 利用评价理论来获取代理在各种情况下的情感状态。本文包含四个主要贡献:1- 我们设计了一种高效的外显记忆,利用事件及其条件背景来存储和检索知识与经验。这种记忆有助于情感表达和决策,以适应代理的情况。2- 我们提出了一种新颖的方法,通过利用代理在各种情境中的经验,学习与事件相关的、与情境相关的情感价值。随后,我们利用外显记忆中的元素和相关元数据来获取评价变量。3- 我们提出了一种新的数据驱动方法,可将评价变量映射到情绪状态。4- 此外,我们还开发了一种方法,通过使用代理的情绪状态来更新有关行动的激活值。这种方法模拟了情绪对代理决策的影响。最后,我们在提议的框架中模拟了一个驾驶场景,以体现在不同情况和条件下产生的情绪。此外,我们还展示了所提出的方法如何学习评估计算中使用的事件和行动的情感含义。
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引用次数: 0
Exploring the impact of virtual reality flight simulations on EEG neural patterns and task performance 探索虚拟现实飞行模拟对脑电图神经模式和任务表现的影响
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-09-07 DOI: 10.1016/j.cogsys.2024.101282

Neurophysiological measurements, such as electroencephalography (EEG), can be used to derive insight into pilots’ mental states during flight training and to track learning progress in order to optimize the training experience for each individual. Prior work has demonstrated that the level of fidelity of a flight simulation (2D Desktop vs. 3D VR) is associated with different cortical activity in relation to task demands. However, it remains unknown whether simulation fidelity affects flight performance, and whether this effect can be observed in EEG neurophysiological responses associated with workload. The current study therefore assessed whether an EEG-based index of workload and task engagement is predictive of performance during flight training in different simulation environments. We conducted a within-subject designed experiment with 53 novice participants who performed two flight tasks (speed change, medium turn) under two conditions (Desktop vs. VR). EEG signals were collected throughout the experiment to quantify mental workload using the beta-ratio (βα+θ). The VR condition showed increased beta-ratios in all lobes, including frontal and parietal areas, compared to the Desktop simulation. Additionally, we observed an effect of simulator environment on performance, as VR was associated with improved flight performance. However, we found no evidence of a relationship between the beta-ratio and performance. Our findings demonstrate that the brain responds differently to tasks in training environments of various levels of fidelity. However, more research into the neurometrics of flight training is needed in order to develop brain-computer interfaces that can enhance current pilot training methods by providing personalized feedback in real-time.

脑电图(EEG)等神经生理学测量可用于深入了解飞行员在飞行训练期间的心理状态,并跟踪学习进度,从而优化每个人的训练体验。先前的研究表明,飞行模拟的保真度(2D 桌面与 3D VR)与任务需求相关的不同皮层活动有关。然而,模拟逼真度是否会影响飞行表现,以及这种影响是否能在与工作量相关的脑电图神经生理反应中观察到,目前仍是未知数。因此,本研究评估了基于脑电图的工作量和任务参与指数是否能预测不同模拟环境下飞行训练的成绩。我们对 53 名新手学员进行了受试者内设计实验,他们在两种条件(桌面与 VR)下执行了两项飞行任务(速度变化、中等转弯)。我们在整个实验过程中收集了脑电信号,并使用β-比率(βα+θ)对心理工作量进行量化。与桌面模拟相比,VR 条件下包括额叶和顶叶在内的所有脑叶的β-比率都有所增加。此外,我们还观察到模拟器环境对成绩的影响,因为 VR 与飞行成绩的提高有关。但是,我们没有发现贝塔比率与成绩之间存在关系的证据。我们的研究结果表明,在不同逼真度的训练环境中,大脑对任务的反应是不同的。然而,还需要对飞行训练的神经计量学进行更多的研究,以便开发脑机接口,通过实时提供个性化反馈来改进当前的飞行员训练方法。
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引用次数: 0
A design for neural network model of continuous reading 连续阅读的神经网络模型设计
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-09-07 DOI: 10.1016/j.cogsys.2024.101284

Cognition and learning are exceedingly modeled as an associative activity of connectionist neural networks. However, only a few such models exist for continuous reading, which involves the delicate coordination of word recognition and eye movements. Moreover, these models are limited to only orthographic level of word processing with predetermined lexicons. Here, we present a conceptual design of a developmentally plausible neural network model of reading designed to simulate word learning, parafoveal preview activation of words, their later foveal word recognition including phonological decoding, and forward saccade length as a control mechanism for intake of new textual information. We will discuss the theoretical advancements of the design and avenues for future developments.

认知和学习被大量建模为联结主义神经网络的关联活动。然而,只有少数此类模型可用于连续阅读,因为连续阅读涉及单词识别和眼球运动的微妙协调。此外,这些模型仅限于使用预定词典进行正字法层面的单词处理。在这里,我们提出了一个具有发展合理性的阅读神经网络模型的概念设计,该模型旨在模拟单词学习、单词的视网膜旁预览激活、随后的视网膜单词识别(包括语音解码),以及前向囊状移动长度作为摄取新文本信息的控制机制。我们将讨论该设计的理论进展和未来发展方向。
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引用次数: 0
On the logic of agent’s emotions 论代理人的情感逻辑
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-09-06 DOI: 10.1016/j.cogsys.2024.101281

Emotions can be instrumental in shaping the cognition of an intelligent agent. This work presents a yet another attempt to formalize emotions based on the Ortony-Clore-Collins (OCC) model. Specifically, we are interested in emotions, the appraisal of which evaluates the consequences for others. The formal modeling framework introduced here is based on the multiagent Affective Probabilistic Logic (AfPL), which allows us to compute the potential of a given emotion, which represents the emotion’s intensity. The value of this potential allows us to distinguish experienced emotions from mere affective responses using a threshold. The framework describes basic as well as compound emotions. An illustrative practical application scenario in the field of intelligent tutoring is analyzed, demonstrating that the model is robust and practically useful in real-life applications. Broader impact and future research directions are discussed.

情绪有助于塑造智能代理的认知能力。本研究在奥托尼-克洛尔-柯林斯(Ortony-Clore-Collins,OCC)模型的基础上,对情绪的形式化进行了又一次尝试。具体来说,我们对情绪感兴趣,因为对情绪的评价会评估对他人造成的后果。这里介绍的正式建模框架基于多代理情感概率逻辑(AfPL),它允许我们计算给定情感的潜能值,该潜能值代表情感的强度。通过该潜能值,我们可以使用阈值将经验情感与单纯的情感反应区分开来。该框架既能描述基本情绪,也能描述复合情绪。我们分析了智能辅导领域的一个实际应用场景,证明了该模型在现实生活应用中的稳健性和实用性。此外,还讨论了更广泛的影响和未来的研究方向。
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引用次数: 0
Adaptive network modeling for joint action and memory recall for elderly by detecting interpersonal synchrony 通过检测人际同步,为老年人的联合行动和记忆回忆建立自适应网络模型
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-30 DOI: 10.1016/j.cogsys.2024.101280

This paper explores the potential of adaptive network modeling for joint action and memory recall among elderly through detecting interpersonal synchrony. With the aging population increasing, there is a crucial need to focus on the health and social interaction of older adults. Based on research of the significance of social interaction and memory use for the elderly, as well as the role of interpersonal synchrony in joint action, this paper aims to analyse computationally how to enhance positive effects of social interactions among older individuals by applying an adaptive network model. The research examines the concept of interpersonal synchrony and its impact on joint action, memory, and emotional well-being in elderly populations. Through simulation experiments and analysis, the study demonstrates the potential benefits for music in memory recall for older adults with cognitive decline, highlighting the importance of social interaction and emotional resonance. This study offers a valuable contribution to understanding and improving social interactions and memory recall among the elderly.

本文通过检测人际同步性,探索自适应网络建模在老年人联合行动和记忆回忆方面的潜力。随着老龄化人口的增加,关注老年人的健康和社会交往成为当务之急。基于社会交往和记忆使用对老年人的意义以及人际同步在联合行动中的作用的研究,本文旨在通过计算分析如何应用自适应网络模型来增强老年人社会交往的积极作用。研究探讨了人际同步的概念及其对老年人联合行动、记忆和情绪健康的影响。通过模拟实验和分析,该研究证明了音乐对认知能力下降的老年人记忆回忆的潜在益处,强调了社会互动和情感共鸣的重要性。这项研究为了解和改善老年人的社会互动和记忆回忆做出了宝贵贡献。
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引用次数: 0
A motivational-based learning model for mobile robots 基于动机的移动机器人学习模型
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-28 DOI: 10.1016/j.cogsys.2024.101278

Humans have needs motivating their behavior according to intensity and context. However, we also create preferences associated with each action’s perceived pleasure, which is susceptible to changes over time. This makes decision-making more complex, requiring learning to balance needs and preferences according to the context. To understand how this process works and enable the development of robots with a motivational-based learning model, we computationally model a motivation theory proposed by Hull. In this model, the agent (an abstraction of a mobile robot) is motivated to keep itself in a state of homeostasis. We introduced hedonic dimensions to explore the impact of preferences on decision-making and employed reinforcement learning to train our motivated-based agents. In our experiments, we deploy three agents with distinct energy decay rates, simulating different metabolic rates, within two diverse environments. We investigate the influence of these conditions on their strategies, movement patterns, and overall behavior. The findings reveal that agents excel at learning more effective strategies when the environment allows for choices that align with their metabolic requirements. Furthermore, we observe that incorporating pleasure as a component of the motivational mechanism affects behavior learning, particularly for agents with regular metabolisms depending on the environment. Our study also unveils that, when confronted with survival challenges, agents prioritize immediate needs over pleasure and equilibrium. These insights shed light on how robotic agents can adapt and make informed decisions in demanding scenarios, demonstrating the intricate interplay between motivation, pleasure, and environmental context in autonomous systems.

人类会根据不同的强度和情境产生不同的需求,从而激发他们的行为。然而,我们也会产生与每个行为的感知快感相关的偏好,而这种快感很容易随着时间的推移而发生变化。这就使得决策变得更加复杂,需要学会根据情境平衡需求和偏好。为了了解这一过程是如何进行的,并开发出具有基于动机的学习模型的机器人,我们对赫尔提出的动机理论进行了计算建模。在该模型中,代理(移动机器人的抽象)的动机是使自身保持平衡状态。我们引入了享乐维度来探索偏好对决策的影响,并采用强化学习来训练基于动机的代理。在实验中,我们在两种不同的环境中部署了三个具有不同能量衰减率的代理,模拟不同的新陈代谢率。我们研究了这些条件对它们的策略、运动模式和整体行为的影响。研究结果表明,当环境允许代理人选择符合其新陈代谢需求的策略时,代理人就能学习到更有效的策略。此外,我们还观察到,将快乐作为动机机制的一个组成部分会影响行为学习,尤其是对于新陈代谢随环境而有规律的特工来说。我们的研究还发现,在面临生存挑战时,机器人会优先考虑眼前的需要,而不是快乐和平衡。这些见解揭示了机器人如何在苛刻的环境中适应并做出明智的决定,展示了自主系统中动机、快乐和环境背景之间错综复杂的相互作用。
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引用次数: 0
A universal knowledge model and cognitive architectures for prototyping AGI 用于 AGI 原型开发的通用知识模型和认知架构
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-28 DOI: 10.1016/j.cogsys.2024.101279

The article identified 56 cognitive architectures for creating general artificial intelligence (AGI) and proposed a set of interrelated functional blocks that an agent approaching AGI in its capabilities should possess. Since the required set of blocks is not found in any of the existing architectures, the article proposes a reference cognitive architecture for intelligent systems approaching AGI in their capabilities. As one of the key solutions within the framework of the architecture, a universal method of knowledge representation is proposed, which allows combining various non-formalized, partially and fully formalized methods of knowledge representation in a single knowledge base, such as texts in natural languages, images, audio and video recordings, graphs, algorithms, databases, neural networks, knowledge graphs, ontologies, frames, essence-property-relation models, production systems, predicate calculus models, conceptual models, and others. To combine and structure various fragments of knowledge, archigraph model are used, constructed as a development of annotated metagraphs. As other components, the reference cognitive architecture being developed includes following modules: machine consciousness, machine subconsciousness, interaction with the external environment, a goal management, an emotional control, social interaction, reflection, ethics, worldview, learning, monitoring, statement problems, solving problems, self-organization and meta learning. Based on the composition of the proposed reference architecture modules, existing cognitive architectures containing the following modules were analyzed: machine consciousness, machine subconsciousness, reflection, worldview.

文章确定了用于创建通用人工智能(AGI)的 56 种认知架构,并提出了一套相互关联的功能模块,这些功能模块是接近 AGI 能力的代理应具备的。由于现有的架构都不具备所需的功能模块,因此文章提出了一种参考认知架构,用于实现 AGI 功能的智能系统。作为该架构框架内的关键解决方案之一,文章提出了一种通用的知识表示方法,可将各种非形式化、部分形式化和完全形式化的知识表示方法结合到一个知识库中,如自然语言文本、图像、音频和视频记录、图形、算法、数据库、神经网络、知识图谱、本体、框架、本质-属性关系模型、生产系统、谓词微积分模型、概念模型等。为了组合和构造各种知识片段,我们使用了拱形图模型,将其构建为带注释的元段(metagraphs)。作为其他组成部分,正在开发的参考认知架构包括以下模块:机器意识、机器潜意识、与外部环境的交互、目标管理、情感控制、社会交往、反思、伦理、世界观、学习、监控、陈述问题、解决问题、自组织和元学习。根据所提出的参考架构模块的组成,对包含以下模块的现有认知架构进行了分析:机器意识、机器潜意识、反思、世界观。
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引用次数: 0
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Cognitive Systems Research
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