Editorial: Digital holography: Applications and emerging technologies

P. Tsang, T. Poon, Yaping Zhang, P. Ferraro
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Abstract

A lot of researchers in optics have mentioned that holography, pioneered by Gabor in the late 40s could be a major, and possibly the ultimate solution towards threedimensional (3-D) display. This may not be an overstatement, for as early as 1962, Yuri Denisyuk and his peers have realized optical holograms for recording 3-D images of real-world objects. When lit with a coherent light source, a hologram reconstructs a realistic visual image of the 3-D objects it records. Being different from another effective and widely adopted 3-D technology based on the lenticular lens, observing a hologram does not lead to accommodation-vergence conflict, which could induce visual fatigue or headaches to some people. Despite all its advantages, optical holography does not gain equal acceptance in the consumers market as compared with traditional photography. The discrepancy is mainly due to the need of expensive and delicate optical setups, mounted in a practically vibration-free optical table in a dark room, in capturing a hologram. These kind of stringent requirements basically limit the production of holograms to a laboratory environment that is generally unavailable to consumers at large. Similar to photography, optical holograms records magnitude of light waves encapsulating both amplitude and phase information on photographic films, and the contents cannot be changed afterwards. To produce a hologram with animated content, multiple frames of object images are sequentially recorded onto a multiplexed hologram. In this approach, the optical waves of each object image is mixed with a unique off-axis reference beam, and exposed onto the photographic film. The number of frames is rather limited and only a short video clip can be recorded onto a multiplexed hologram. Insofar, what the holography technology can be provided to the community is perhaps the 3-D holograms that we can purchase from the specialty stores. OPEN ACCESS
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社论:数字全息术:应用和新兴技术
许多光学研究人员都提到,由Gabor在上世纪40年代末开创的全息技术可能是实现三维(3-D)显示的主要解决方案,甚至可能是最终解决方案。这可能不是夸大其词,因为早在1962年,Yuri Denisyuk和他的同事就已经实现了用于记录现实世界物体三维图像的光学全息图。当被相干光源照亮时,全息图重建了它所记录的三维物体的真实视觉图像。与另一种有效且广泛应用的基于透镜的三维技术不同,观察全息图不会导致适应-收敛冲突,而这种冲突可能会导致一些人的视觉疲劳或头痛。尽管光学全息术有很多优点,但与传统摄影相比,它在消费者市场上并没有获得同等的认可。这种差异主要是由于需要昂贵而精密的光学装置,安装在暗室中几乎无振动的光学台上,以捕捉全息图。这些严格的要求基本上将全息图的生产限制在一般消费者无法获得的实验室环境中。光学全息图与摄影类似,将光波的幅度和相位信息封装在照相胶片上,记录光波的大小,之后内容不能改变。为了产生具有动画内容的全息图,将对象图像的多个帧依次记录到多路复用全息图上。在这种方法中,每个物体图像的光波与一个独特的离轴参考光束混合,并暴露在摄影胶片上。帧数是相当有限的,只有一个短视频剪辑可以记录到多路复用全息图上。到目前为止,全息技术可以提供给社会的也许是我们可以从专卖店购买的3d全息图。开放获取
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