Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance

IF 5.9 3区 管理学 Q1 BUSINESS Internet Research Pub Date : 2023-06-23 DOI:10.1108/intr-03-2022-0213
Jonathan Lean, R. Newbery, Jonathan D. Moizer, M. Haddoud, W. Lim
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Abstract

PurposeThis paper investigates how individuals' decision-making approach and perceptions of a game's cognitive realism affect the performance of virtual businesses in a web-based simulation game.Design/methodology/approachSurvey data are collected from 274 business simulation game users and is analysed using the fsQCA technique.FindingsThe study identifies three alternative pathways to high and low performance in a business simulation game. Results indicate that a flexible decision-making approach exists in all high performance pathway solutions. Where a game is perceived to be realistic, a more focused decision-making approach is associated with high performance. However, where perceived cognitive realism is absent, a less focused experimental decision-making approach is employed, which increases the chances to achieve low performance. Finally, perceived cognitive realism and an experimental decision-making approach are found to be mutually exclusive for achieving high performance.Originality/valueWhilst the learning benefits of web-based simulation games are widely acknowledged, the complex interplay amongst factors affecting performance in games is under-researched. Limited research exists on how perceptions of a game's cognitive realism interact with user decision-making approaches to affect performance.
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在英国和香港通过商业模拟游戏培养未来的管理者:探索认知现实主义、决策和绩效之间的相互作用
目的:研究在基于网络的模拟游戏中,个体的决策方法和对游戏认知现实性的感知如何影响虚拟企业的绩效。设计/方法/方法从274个商业模拟游戏用户中收集调查数据,并使用fsQCA技术进行分析。研究发现在商业模拟游戏中,有三种不同的表现方式。结果表明,在所有高性能路径解中都存在一种灵活的决策方法。如果一款游戏被认为是现实的,那么更专注的决策方法就会与高绩效联系在一起。然而,在缺乏认知现实主义的情况下,采用的是一种不太集中的实验决策方法,这增加了实现低绩效的机会。最后,感知的认知现实主义和实验决策方法被发现是相互排斥的,以实现高绩效。原创性/价值虽然网络模拟游戏的学习优势已得到广泛认可,但影响游戏表现的因素之间复杂的相互作用仍未得到充分研究。关于游戏认知现实主义的感知如何与用户决策方法相互作用从而影响游戏表现的研究非常有限。
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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
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