{"title":"Gaming the Apocalypse in the Time of Antibiotic Resistance","authors":"Lorenzo Servitje","doi":"10.1086/704048","DOIUrl":null,"url":null,"abstract":"Since the turn of the twenty-first century, there has been an increasing number of articles in the popular press on antibiotic resistance, a great many of which present the phenomenon in the science-fictional language of the “post-antibiotic apocalypse.” In an effort to increase public awareness, the Longitude Prize, funded by the United Kingdom’s National Endowment for Science, Technology, and the Arts (NESTA), created the mobile video game Superbugs in 2016. This essay shows how the mobile gaming medium responds to and performs the science fictionality of the antibiotic apocalypse in a way that has consequences for the history of science. Superbugs mediates a shift in the conceptual metaphor of a war between humans and bacteria to an interrelational model of coexistence. By defamiliarizing both the history and current representations of antibiotic resistance, the game gives us a unique way to reflect on the conditions that fostered this survival facility in the bacteria genome.","PeriodicalId":54659,"journal":{"name":"Osiris","volume":"34 1","pages":"316 - 337"},"PeriodicalIF":0.9000,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1086/704048","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Osiris","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1086/704048","RegionNum":3,"RegionCategory":"哲学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"HISTORY & PHILOSOPHY OF SCIENCE","Score":null,"Total":0}
引用次数: 10
Abstract
Since the turn of the twenty-first century, there has been an increasing number of articles in the popular press on antibiotic resistance, a great many of which present the phenomenon in the science-fictional language of the “post-antibiotic apocalypse.” In an effort to increase public awareness, the Longitude Prize, funded by the United Kingdom’s National Endowment for Science, Technology, and the Arts (NESTA), created the mobile video game Superbugs in 2016. This essay shows how the mobile gaming medium responds to and performs the science fictionality of the antibiotic apocalypse in a way that has consequences for the history of science. Superbugs mediates a shift in the conceptual metaphor of a war between humans and bacteria to an interrelational model of coexistence. By defamiliarizing both the history and current representations of antibiotic resistance, the game gives us a unique way to reflect on the conditions that fostered this survival facility in the bacteria genome.
期刊介绍:
Founded in 1936 by George Sarton, and relaunched by the History of Science Society in 1985, Osiris is an annual thematic journal that highlights research on significant themes in the history of science. Recent volumes have included Scientific Masculinities, History of Science and the Emotions, and Data Histories.