Can Violent Video Game-Related Aggression Spread to Others? Effects on Retaliatory and Displaced Aggression

IF 2 4区 心理学 Q3 PSYCHOLOGY, SOCIAL International Review of Social Psychology Pub Date : 2019-08-14 DOI:10.5334/IRSP.242
Martin Delhove, T. Greitemeyer
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引用次数: 4

Abstract

Exposure to violent video games (VVE) has been shown to increase aggression in the player. In the present two experiments, we tested whether this effect spreads within a social network. In Experiment 1, using data from a previous study that showed an effect of VVE on aggression in a Competitive Reaction Time Task (Greitemeyer, 2014), we assigned the blasts of noise selected by players to new participants. Afterwards, they selected these parameters themselves. VVE had a causal effect on retaliatory aggression, showing that the effect of VVE may spread on non-players. In Experiment 2, 200 participants played either a violent or nonviolent video game and participated in a Cold Water Task (CWT) in which they assigned the time another person has to keep the hand in painfully cold water. Two-hundred new participants were yoked to one of the video game participants and had to keep their hand in the water for the indicated duration. Afterwards, they assigned the time to the video game participant (retaliation) or to another person (displaced aggression). Although VVE had no significant impact, we found that higher CWT duration led participants to behave more aggressively not only when retaliating, but also, to a lesser extent, in the displaced aggression condition. Implications of the spreading effect of aggression in the context of VVE are discussed.
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与电子游戏相关的暴力攻击会传播给他人吗?对报复性和流离失所侵略的影响
接触暴力电子游戏(VVE)已被证明会增加玩家的攻击性。在目前的两个实验中,我们测试了这种效应是否会在社会网络中传播。在实验1中,我们使用了之前一项研究的数据,该研究显示了VVE对竞争性反应时间任务中的攻击性的影响(Greitemeyer, 2014),我们将玩家选择的噪音爆炸分配给了新参与者。然后,他们自己选择这些参数。VVE对报复性攻击存在因果效应,表明VVE的影响可能会扩散到非玩家身上。在实验2中,200名参与者玩暴力或非暴力的电子游戏,并参与冷水任务(CWT)。在冷水任务中,他们指定另一个人将手放在痛苦的冷水中。200名新参与者与其中一名视频游戏参与者绑在一起,他们必须在指定的时间内把手放在水里。之后,他们将时间分配给视频游戏参与者(报复)或另一个人(流离失所的侵略)。虽然VVE没有显著影响,但我们发现,更长的CWT持续时间不仅会导致参与者在报复时表现出更强的攻击性,而且会在较小程度上导致参与者在迁移攻击条件下表现出更强的攻击性。本文讨论了攻击行为在虚拟虚拟情境下的传播效应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.20
自引率
8.00%
发文量
7
审稿时长
16 weeks
期刊介绍: The International Review of Social Psychology (IRSP) is supported by the Association pour la Diffusion de la Recherche Internationale en Psychologie Sociale (A.D.R.I.P.S.). The International Review of Social Psychology publishes empirical research and theoretical notes in all areas of social psychology. Articles are written preferably in English but can also be written in French. The journal was created to reflect research advances in a field where theoretical and fundamental questions inevitably convey social significance and implications. It emphasizes scientific quality of its publications in every area of social psychology. Any kind of research can be considered, as long as the results significantly enhance the understanding of a general social psychological phenomenon and the methodology is appropriate.
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