Empathy for the game master: how virtual reality creates empathy for those seen to be creating VR

IF 0.4 4区 社会学 0 ART Journal of Visual Culture Pub Date : 2020-04-01 DOI:10.1177/1470412920906260
Paul Roquet
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引用次数: 4

Abstract

This article rethinks the notion of virtual reality (VR) as an ‘empathy machine’ by examining how VR directs emotional identification not toward the subjects of particular VR titles, but toward VR developers themselves. Tracing how both positive and negative empathy circulates around characters in one of the most influential VR fictions of the 2010s, the light novel series-turned-anime series Sword Art Online (2009–), as well as the real-life figure of Palmer Luckey, creator of the Oculus Rift headset that launched the most recent VR revival, the author shows how empathetic identification ultimately tends to target the VR game master, the head architect of the VR world. These figures often already inhabit a socially privileged position. A better understanding of how VR channels empathy towards VR creators points to the need to ensure a broader range of people have opportunities to take up the role of VR game master for themselves.
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对游戏大师的同理心:虚拟现实如何为那些被视为创造VR的人创造同理心
本文通过研究虚拟现实如何将情感识别导向虚拟现实开发者本身,而不是特定虚拟现实标题的主题,重新思考了虚拟现实作为“移情机器”的概念。追踪积极和消极的同理心是如何在2010年代最具影响力的VR小说之一,轻小说系列转变为动漫系列《剑术在线》(2009–)中的人物周围循环的,以及推出最新VR复兴的Oculus Rift耳机的创作者Palmer Luckey的真实形象,作者展示了移情识别最终是如何针对VR游戏大师,即VR世界的首席架构师的。这些人物往往已经处于社会特权地位。更好地理解VR如何向VR创作者传递同理心,就需要确保更广泛的人有机会扮演VR游戏大师的角色。
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来源期刊
CiteScore
2.50
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0.00%
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期刊介绍: journal of visual culture is essential reading for academics, researchers and students engaged with the visual within the fields and disciplines of: · film, media and television studies · art, design, fashion and architecture history ·visual culture ·cultural studies and critical theory · gender studies and queer studies · ethnic studies and critical race studies·philosophy and aesthetics ·photography, new media and electronic imaging ·critical sociology ·history ·geography/urban studies ·comparative literature and romance languages ·the history and philosophy of science, technology and medicine
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