Experience prototyping through virtual reality head-mounted displays: Design appraisals of automotive user interfaces

IF 0.8 4区 艺术学 0 ART Design Journal Pub Date : 2022-07-04 DOI:10.1080/14606925.2022.2082128
G. Şen, Bahar Şener
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Abstract

Abstract This paper investigates virtual reality head-mounted displays (VR-HMDs) as immersive and interactive media to simulate how new automotive user interfaces will contribute to passengers’ user experience (UX) through experience prototyping of a conceptual infotainment system for front-seat passengers. It first demonstrates the integration of VR-HMDs into experience prototypes through (1) identification of what to prototype by deconstructing the system into its aspects; (2) definition of the scope and fidelity of the prototype for each design aspect; and (3) elimination of challenges brought by VR-HMD (e.g. simulation sickness) through strategies like static presentation of car surroundings. Secondly, it confirms the strategies to exploit immersion safely with the results of the simulation sickness and presence questionnaires. Thirdly, it probes how using VR-HMD affects UX appraisals with content analysis of the follow-up interviews. The paper concludes with a discussion of how VR-HMDs enrich digital appraisals of (automotive) user interfaces at early design stages.
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通过虚拟现实头戴式显示器进行体验原型设计:汽车用户界面的设计评估
摘要本文研究了虚拟现实头戴式显示器(VR HMD)作为沉浸式和交互式媒体,通过为前排乘客设计概念信息娱乐系统的体验原型,模拟新的汽车用户界面将如何促进乘客的用户体验。它首先展示了VR HMD与体验原型的集成,通过(1)通过将系统分解到各个方面来确定原型;(2) 每个设计方面原型的范围和保真度的定义;以及(3)通过诸如汽车周围环境的静态呈现之类的策略来消除VR-HMD带来的挑战(例如模拟病)。其次,通过模拟病态和在场问卷的结果,确认了安全利用沉浸感的策略。第三,通过对后续访谈的内容分析,探讨了VR-HMD对用户体验评价的影响。本文最后讨论了VR头盔如何在早期设计阶段丰富(汽车)用户界面的数字评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.00
自引率
20.00%
发文量
68
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