J. A. Paschoalin Filho, Giberto Tarciso Bottan, Gustavo S. Mesch, António José Guerner Dias, F. López-Pérez, Wilson Levy Braga da Silva Neto
{"title":"Conception and assessment of a device for voluntary selective collecting: an urban ludic intervention","authors":"J. A. Paschoalin Filho, Giberto Tarciso Bottan, Gustavo S. Mesch, António José Guerner Dias, F. López-Pérez, Wilson Levy Braga da Silva Neto","doi":"10.5585/iji.v10i2.21778","DOIUrl":null,"url":null,"abstract":"Objective: This research presents the construction and evaluation of a recycling device designed based on the Theory of Fun to collect plastic waste.Originality/relevance: This device consists of an instrumented \"dump,\" which, after its use, communicates with the user, thanking the deposition of the waste and offering content in the form of audio about issues involving the theme of sustainability.Methodology: To evaluate the prototype, generic brands were attached to it as the device's sponsors. A QR code system was also implemented in the prototype, which, after being accessed by the user, would lead the user to a website in which objectives of the project were reported. The prototype was set in public squares and places strategically chosen due to people's traffic. After installation, the artifact was monitored, and its efficiency was evaluated concerning the impact caused on the prospected local community. To verify users' preference, the device was installed in each studied location, next to a conventional wastebasket provided by the city.Main results: Through the analyses, it was possible to verify the preference for using the prototype concerning conventional dumps. Users were also attentive to the brands disclosed, which indicates that the device under studyTheoretical/methodological contributions: This way, it can be figured out that the obtained data are adherent to the Theory of Fun postulates, and the studied bin can realize as an example of equipment designed for interaction with the users and, at the same time, disclosing to them information about sustainabilitySocial/management contributions: The prototype can also be used as an educational tool in elementary schools. ","PeriodicalId":43121,"journal":{"name":"International Journal of Innovation","volume":null,"pages":null},"PeriodicalIF":0.5000,"publicationDate":"2022-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5585/iji.v10i2.21778","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"BUSINESS","Score":null,"Total":0}
引用次数: 0
Abstract
Objective: This research presents the construction and evaluation of a recycling device designed based on the Theory of Fun to collect plastic waste.Originality/relevance: This device consists of an instrumented "dump," which, after its use, communicates with the user, thanking the deposition of the waste and offering content in the form of audio about issues involving the theme of sustainability.Methodology: To evaluate the prototype, generic brands were attached to it as the device's sponsors. A QR code system was also implemented in the prototype, which, after being accessed by the user, would lead the user to a website in which objectives of the project were reported. The prototype was set in public squares and places strategically chosen due to people's traffic. After installation, the artifact was monitored, and its efficiency was evaluated concerning the impact caused on the prospected local community. To verify users' preference, the device was installed in each studied location, next to a conventional wastebasket provided by the city.Main results: Through the analyses, it was possible to verify the preference for using the prototype concerning conventional dumps. Users were also attentive to the brands disclosed, which indicates that the device under studyTheoretical/methodological contributions: This way, it can be figured out that the obtained data are adherent to the Theory of Fun postulates, and the studied bin can realize as an example of equipment designed for interaction with the users and, at the same time, disclosing to them information about sustainabilitySocial/management contributions: The prototype can also be used as an educational tool in elementary schools.
目的:研究基于乐趣理论设计的塑料垃圾回收装置的构建与评价。原创性/相关性:该装置由一个装有仪器的“垃圾场”组成,在使用后,它与用户沟通,感谢废物的沉积,并以音频形式提供有关可持续发展主题的内容。方法:为了评估原型,将仿制品牌作为设备的赞助商附加在原型上。在原型中还实现了一个QR码系统,在用户访问后,将用户引导到一个网站,其中报告了项目的目标。原型被设置在公共广场和根据人们的交通策略选择的地方。安装之后,对工件进行监控,并根据对预期的当地社区造成的影响评估其效率。为了验证用户的偏好,该设备被安装在每个研究地点,旁边是城市提供的传统废纸篓。主要结果:通过分析,可以验证对常规转储使用原型的偏好。用户也注意到所披露的品牌,这表明所研究的设备在理论/方法上的贡献:这样,可以看出所获得的数据符合Theory of Fun的假设,所研究的垃圾箱可以实现作为一个与用户互动的设备的例子,同时向他们披露有关可持续性的信息。社会/管理贡献:这个原型也可以作为小学的教育工具使用。