{"title":"Academician Glushkov and Grandmaster Fisher","authors":"Karachenets Dmitryi","doi":"10.17265/2159-5291/2019.01.003","DOIUrl":null,"url":null,"abstract":": In the first part of the article, the incomprehensible victories of the American grandmaster Robert Fisher over the candidates Mark Taimanov, Bent Larsen and Tigran Petrosyan in 1971 for the right to play the match for the World Chess Champion title with the former champion Boris Spassky and the victory over the champion himself in 1972 are first served as a detective story hypothesis proposed by Academician Viktor Glushkov. According to this hypothesis, R. Fisher used the prompts of a super-productive computer installed in the United States, in which a highly efficient computer chess program was played along with the matches. Communication with the computer provided a team of employees of the CIA. In the second part, the author, having reviewed briefly the history of computer chess programs, rejects the hypothesis of the academician and proposes his own.","PeriodicalId":61124,"journal":{"name":"数学和系统科学:英文版","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"数学和系统科学:英文版","FirstCategoryId":"1089","ListUrlMain":"https://doi.org/10.17265/2159-5291/2019.01.003","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
: In the first part of the article, the incomprehensible victories of the American grandmaster Robert Fisher over the candidates Mark Taimanov, Bent Larsen and Tigran Petrosyan in 1971 for the right to play the match for the World Chess Champion title with the former champion Boris Spassky and the victory over the champion himself in 1972 are first served as a detective story hypothesis proposed by Academician Viktor Glushkov. According to this hypothesis, R. Fisher used the prompts of a super-productive computer installed in the United States, in which a highly efficient computer chess program was played along with the matches. Communication with the computer provided a team of employees of the CIA. In the second part, the author, having reviewed briefly the history of computer chess programs, rejects the hypothesis of the academician and proposes his own.