Advancing interactivity: graphic designers’ practice-based contribution to developing the Web

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2021-03-19 DOI:10.1080/14626268.2021.1898987
Nicole Wragg, Carolyn Barnes
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Abstract

ABSTRACT This article examines how graphic designers’ innovations in web design revealed the potential and capabilities of interactivity as a communication experience tool. During the early World Wide Web (1995–2008), graphic designers’ practice-based contribution to interactivity enhanced how people experienced this new technological domain. Few designers contributed to the scholarly discussion of interactivity. The main academic fields that did—Human–Computer Interaction, Interaction Design and Communication Theory—disregarded graphic design's contribution, slowing knowledge production around the nature and potential of interactivity. The article compares the three fields’ main ideas about interactivity to an analysis of 47 websites from 2008. It argues that although the idea of interactivity emerged as a transdisciplinary phenomenon, graphic designers’ practical implementation of interactivity in web design through the development of qualities of intuitiveness, enablement, responsiveness, connectivity, intentionality and experience extended its conceptualization beyond technical standards, functionality and theorization.
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推进交互性:平面设计师对网络开发的实践贡献
摘要本文探讨了平面设计师在网页设计方面的创新如何揭示了互动作为一种交流体验工具的潜力和能力。在早期的万维网(1995-2008)期间,平面设计师对互动的实践贡献增强了人们对这一新技术领域的体验。很少有设计师参与互动性的学术讨论。主要的学术领域——人机交互、交互设计和传播理论——忽视了平面设计的贡献,减缓了围绕交互性质和潜力的知识生产。本文通过对2008年47个网站的分析,比较了这三个领域关于交互性的主要观点。它认为,尽管互动的概念是作为一种跨学科现象出现的,但平面设计师通过发展直观性、实现性、响应性、连接性、意向性和体验等品质,在网络设计中实际实现互动,将其概念化扩展到了技术标准、功能和理论化之外。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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