This was fun!

IF 1.4 1区 历史学 0 ARCHAEOLOGY Archaeological Dialogues Pub Date : 2023-06-01 DOI:10.1017/S1380203823000107
Aris Politopoulos, Angus A. A. Mol, S. Lammes
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Abstract

tivities that are relevant to the play of games from other cultures. The history of play is not all fun and games, as colonialism and capitalism have had effects on the cultural heritage of play. European board games have replaced local games, as pressure to behave in ways similar to Europeans led to the spread of football and cricket (Appadurai 1995) as well as the standardized European rules of chess, which were introduced to South Asia and replaced local versions of chaturanga, the original form of the game; moreover, reintroduced versions of local games (e.g. Ludo and snakes and ladders) were commercially appropriated in Europe and resold to their communities of origin (Mukherjee in press). Even today, video and commercial games are replacing traditional forms of play, leading to their disappearance. Organizations have begun to address this issue – again, largely focusing on sports. To date, only one board game has been inscribed by UNESCO on its list of intangible cultural heritage (UNESCO 2020). There is still much to accomplish to bring the archaeological study of play to where it should be, and to more completely integrate it into a holistic archaeological approach to understanding ancient life. After all, isn’t the whole point of life, with all the economic, political and ritual choices we make, meant to be being able to enjoy ourselves – to have fun? This is not so different from life in the past, and recognizing this will lead us to better understand the motivations, interactions and daily lives of the people we study. We have a lot of work to do to solve this puzzle, so to echo the authors’ sentiment, let the games begin!
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这很有趣!
与其他文化的游戏相关的活动。游戏的历史并不全是乐趣和游戏,因为殖民主义和资本主义对游戏的文化遗产产生了影响。欧洲的棋盘游戏已经取代了当地的游戏,因为以类似欧洲人的方式行事的压力导致了足球和板球的传播(Appadurai 1995),以及标准化的欧洲国际象棋规则,这些规则被引入南亚,并取代了当地版本的chaturanga,即最初的游戏形式;此外,重新引入的本地游戏版本(如《鲁多》和《蛇与梯》)在欧洲被商业化,并转售给其原籍社区(Mukherjee在媒体上)。即使在今天,视频和商业游戏也在取代传统的游戏形式,导致它们的消失。各组织已开始解决这一问题,主要集中在体育方面。迄今为止,只有一款棋盘游戏被联合国教科文组织列入非物质文化遗产名录(联合国教席组织,2020年)。要将考古研究发挥到应有的作用,并将其更完整地融入理解古代生活的整体考古方法中,还有很多工作要做。毕竟,生活的全部意义,以及我们所做的所有经济、政治和仪式选择,难道不意味着能够享受自己——享受乐趣吗?这与过去的生活没有太大区别,认识到这一点将使我们更好地了解我们研究的人的动机、互动和日常生活。为了解决这个难题,我们还有很多工作要做,所以为了呼应作者的观点,让游戏开始吧!
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来源期刊
CiteScore
3.70
自引率
5.60%
发文量
25
期刊介绍: Archaeology is undergoing rapid changes in terms of its conceptual framework and its place in contemporary society. In this challenging intellectual climate, Archaeological Dialogues has become one of the leading journals for debating innovative issues in archaeology. Firmly rooted in European archaeology, it now serves the international academic community for discussing the theories and practices of archaeology today. True to its name, debate takes a central place in Archaeological Dialogues.
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