Development of soft skills competencies through the use of FLIGBY

IF 3.4 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Technology Pedagogy and Education Pub Date : 2022-04-04 DOI:10.1080/1475939X.2022.2058600
Fernando Almeida, Zoltán Buzády
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引用次数: 3

Abstract

ABSTRACT Traditionally, serious games have been used in the development of hard skills, particularly in technical areas such as health, engineering, defence or the environment. However, they can also be applied in the assessment and development of soft skills, which are increasingly key competencies for an individual in the twenty-first century. In this sense, this study proposes the adoption of the FLIGBY serious game in a higher education institution to evaluate and develop students’ skills in this field. The findings indicate a large correspondence between the soft skills fundamental to the twenty-first century and the assessment dimensions recorded by the game. Furthermore, the findings reveal that FLIGBY can be used primarily to develop skills in dimensions such as leadership, conflict management, diplomacy and emotional intelligence. These findings are relevant for higher education institutions that intend to include and foster the development of soft skills competencies in their curricula.
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通过使用FLIGBY开发软技能能力
摘要传统上,严肃游戏被用于发展硬技能,尤其是在健康、工程、国防或环境等技术领域。然而,它们也可以应用于软技能的评估和发展,软技能在二十一世纪越来越成为个人的关键能力。从这个意义上说,本研究建议在高等教育机构中采用FLIGBY严肃游戏来评估和发展学生在该领域的技能。研究结果表明,二十一世纪的基本软技能与游戏记录的评估维度之间存在很大的对应关系。此外,研究结果表明,FLIGBY主要可用于培养领导力、冲突管理、外交和情商等方面的技能。这些发现与打算在课程中纳入并促进软技能能力发展的高等教育机构有关。
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来源期刊
Technology Pedagogy and Education
Technology Pedagogy and Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
9.50
自引率
2.00%
发文量
25
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