Learning Design based on Educational Game Guessing Words: Increasing Concentration in Attention Deficit Hyperactivity Disorder Children

Masrum Masrum, Jasmin Haris, Hasan Baharun, Fathorrozi Fathorrozi, Sarofa Indrianti
{"title":"Learning Design based on Educational Game Guessing Words: Increasing Concentration in Attention Deficit Hyperactivity Disorder Children","authors":"Masrum Masrum, Jasmin Haris, Hasan Baharun, Fathorrozi Fathorrozi, Sarofa Indrianti","doi":"10.46843/jiecr.v4i1.379","DOIUrl":null,"url":null,"abstract":"This paper aims to analyze and understand the increasing concentration of Attention Deficit Hyperactivity Disorder (ADHD) children through guessing games in Madrasahs. ADHD children have difficulty focusing, so learning while playing can be an alternative treatment. This research uses a qualitative case study approach. The data analysis technique is done through interviews, observation, and documentation. The data analysis uses Milles and Huberman's data reduction, data display, and drawing conclusions. The results showed that with the stages of forming groups as a mirror of the guidance process, then conveying game instructions as a form of persuasion, starting a guessing game as a form of accompanying, and having rewards as a form of response and more attention from the teacher then the final score of the game was obtained. It is being done, which continues to increase. It can then be understood that guessing games can improve concentration in ADHD children at Madrasah Ibdtidaiyah Misbahul Fata, Probolinggo. This study provides implications about the importance of learning design based on the needs of students that teachers must carry out by utilizing a multidisciplinary approach so that learning targets can be achieved.","PeriodicalId":34307,"journal":{"name":"Journal of Innovation in Educational and Cultural Research","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Innovation in Educational and Cultural Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46843/jiecr.v4i1.379","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This paper aims to analyze and understand the increasing concentration of Attention Deficit Hyperactivity Disorder (ADHD) children through guessing games in Madrasahs. ADHD children have difficulty focusing, so learning while playing can be an alternative treatment. This research uses a qualitative case study approach. The data analysis technique is done through interviews, observation, and documentation. The data analysis uses Milles and Huberman's data reduction, data display, and drawing conclusions. The results showed that with the stages of forming groups as a mirror of the guidance process, then conveying game instructions as a form of persuasion, starting a guessing game as a form of accompanying, and having rewards as a form of response and more attention from the teacher then the final score of the game was obtained. It is being done, which continues to increase. It can then be understood that guessing games can improve concentration in ADHD children at Madrasah Ibdtidaiyah Misbahul Fata, Probolinggo. This study provides implications about the importance of learning design based on the needs of students that teachers must carry out by utilizing a multidisciplinary approach so that learning targets can be achieved.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于益智游戏猜词的学习设计:注意缺陷多动障碍儿童注意力的提高
本文旨在通过宗教学校的猜谜游戏来分析和了解注意力缺陷多动障碍(ADHD)儿童注意力的增加。多动症的孩子很难集中注意力,所以边玩边学可以成为一种替代治疗方法。本研究采用定性案例研究方法。数据分析技术是通过访谈、观察和记录来完成的。数据分析使用Milles和Huberman的数据缩减、数据显示和得出结论。研究结果表明,通过分组作为指导过程的镜子,然后以传达游戏指令作为说服形式,以开始猜谜游戏作为陪伴形式,以获得奖励作为回应形式和老师的更多关注,从而获得游戏的最终得分。这项工作正在进行,而且还在继续增加。然后可以理解,猜谜游戏可以提高Probolinggo宗教学校多动症儿童的注意力。这项研究提供了基于学生需求的学习设计的重要性的启示,教师必须利用多学科的方法来实现学习目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
78
审稿时长
24 weeks
期刊最新文献
Improving Interpersonal Communication Skills through Group Guidance with Assertive Training Techniques Barrier Analysis in Implementing Macapat Song Learning as Cultural Preservation Student Engagement Among Undergraduate Students in Southeast Asia: Systematic Literature Review VARK-based Chemistry Learning to Improve Students’ Critical Thinking Skills in Learning Molecular Geometry Duolingo Application for Advancing English Speaking Skills
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1