IMPROVING THE SECOND-GRADE ELEMENTARY STUDENTS’ LEARNING OUTCOMES ON THE SUBJECT MATTER OF MULTIPLICATION USING DORAEMON POCKET MEDIA

Fadilla Diah Winta Utami, Asri Susetyo Rukmi, Catur Agustina Candra Dewi
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Abstract

This paper discusses the improvement of the second-grade students’ learning outcomes at SDN Lakarsantri I/472 Surabaya in Mathematics learning subject on multiplication and division using Doraemon Pocket media. The research method used was classroom action research (CAR) in the form of cycles, which consist of action plans, implementation of actions, observation, and reflection. Data were collected by using instruments in the form of test sheets to measure students’ achievement. The analysis results indicate that there is increasing activity and learning achievement in mathematics about multiplication in class II students at SDN Lakarsantri I/472 Surabaya. It is evidenced by the results of research data processing that indicate increasing students’ activity and learning achievement in cycle 2. In the pre-cycle, students' percentage scores reached 58%. After conducting treatment by applying Doraemon Pocket in cycle 1, it increased to 82%. And in cycle 2, it increased to 92%. Thus, it can be concluded that Doraemon Pocket media can improve the students’ learning achievement in class II on the subject matter of multiplication.
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利用DORAEMON掌上媒体提高小学二年级学生乘法科目的学习效果
本文讨论了在SDN Lakarsantri I/472 Surabaya,使用多啦a梦掌上媒体提高二年级学生乘法和除法数学学习成绩的问题。所使用的研究方法是以循环形式进行的课堂行动研究,包括行动计划、行动实施、观察和反思。数据是通过使用测试表形式的工具来收集的,以衡量学生的成绩。分析结果表明,泗水SDN Lakarsantri I/472二班学生在乘法数学方面的活动和学习成绩都在增加。研究数据处理的结果表明,学生在第二周期的活动和学习成绩有所提高。在前一个周期,学生的百分比分数达到58%。在循环1中通过应用多啦a梦口袋进行治疗后,它增加到82%。在第二周期,它增加到92%。由此可见,多啦a梦掌上媒体可以提高学生在二班乘法科目的学习成绩。
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审稿时长
17 weeks
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