MTC: Visualization method of assessing physical movements with dribbling performance of basketball based in 3D Space

Mengru Liu, N. Lau, Kelly Tang
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Abstract

We present a basketball training visualization method – Motion Time Cylinder (MTC) designed to help novice players learn basketball techniques more easily. The basketball player can select their preferred movement to learn and visualize the body and joint movements in detail. Extensive visualization as a graphical assistant help supports the player in understanding 3D movements from the visual patterns. At the same time, players can understand the coordination and spatial relationship when playing the movement. The visualization principle is based on the mapping of body movement into the graphic of clock-based division locations. The movements can then be represented by the translation pattern between the frontal and transverse planes of cylinder spaces. As a result, the movement can be visualized by rendering the translation pattern base on the clock from a specific perspective, for example, an orthogonal view. This paper explains the visualization principles of the mapping and pattern as well as the graphical representation based on user perception.
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MTC:一种基于三维空间的篮球运球动作评估可视化方法
我们提出了一种篮球训练可视化方法——运动时间圆柱体(MTC),旨在帮助新手球员更容易地学习篮球技术。篮球运动员可以选择他们喜欢的动作来学习和可视化身体和关节的详细动作。作为图形助理的广泛可视化有助于支持玩家从视觉模式中理解3D运动。同时,玩家在玩动作时可以理解动作的协调性和空间关系。可视化原理基于将身体运动映射到基于时钟的划分位置的图形中。然后,运动可以用圆柱体空间的正面和横向平面之间的平移模式来表示。因此,可以通过从特定的角度(例如,正交视图)渲染基于时钟的平移模式来可视化移动。本文阐述了映射和模式的可视化原理,以及基于用户感知的图形表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of graphic engineering and design
Journal of graphic engineering and design Engineering-Computational Mechanics
CiteScore
1.40
自引率
0.00%
发文量
16
审稿时长
10 weeks
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