DEVELOPMENT OF VIRTUAL REALITY TECHNOLOGY: HOME TOUR FOR REAL ESTATE PURCHASE DECISION MAKING

IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Malaysian Journal of Computer Science Pub Date : 2021-12-17 DOI:10.22452/mjcs.sp2021no1.8
M. H. F. Mohamad Kamil, N. Yahya, Ira Syazwani Zainal Abidin, Azir Rezha Norizan
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引用次数: 4

Abstract

Virtual reality (VR) is a technology; derived with various potential benefits for many aspects of rehabilitation assessment, treatment, and research. The emphasis of VR is computational rather than experiential. To preview Quill Residences houses, a buyer had to go to the showroom that was only located at two places in Kuala Lumpur. The showroom houses often lack depth and a sense of reality and take quite a bit of imagination to realize what the effect will look like in the real environment. There is a less interactive virtual reality walkthrough application from a local company for real estate marketing purposes. Therefore, this research aims to evaluate the effectiveness of interactive virtual reality walkthrough applications in home interior design for the real estate purchase decision. This research focuses on the interior design of Quill Residences and helps the real estate's buyer to identify the home interior design criteria for the purchase decision. The current study has employed the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model representing a home tour immersive framework (HTIF) in creating practical resources to support VR application development. Results have shown that 90% of respondents believe that interactive virtual reality walkthrough application is effective in assisting the real estate's purchase decision. Hence, this study will contribute to the effectiveness of interactive virtual reality walkthrough applications for real estate purchase decisions.
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虚拟现实技术的发展:房地产购买决策的家庭旅游
虚拟现实(VR)是一种技术;在康复评估、治疗和研究的许多方面都具有各种潜在的益处。虚拟现实的重点是计算而非体验。为了预览Quill Residences的房子,买家必须去位于吉隆坡两个地方的展厅。展厅往往缺乏深度和真实感,需要相当多的想象力才能实现在真实环境中的效果。有一个来自当地公司的互动性较低的虚拟现实漫游应用程序,用于房地产营销目的。因此,本研究旨在评估交互式虚拟现实漫游在住宅室内设计中对房地产购买决策的有效性。本研究的重点是Quill Residences的室内设计,并帮助房地产买家确定购买决策的室内设计标准。目前的研究采用了ADDIE(分析、设计、开发、实施、评估)模型,该模型代表了一个家庭旅游沉浸式框架(HTIF),用于创建支持VR应用程序开发的实用资源。结果显示,90%的受访者认为交互式虚拟现实漫游应用程序在帮助房地产购买决策方面是有效的。因此,本研究将有助于提高交互式虚拟现实漫游应用程序在房地产购买决策中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Malaysian Journal of Computer Science
Malaysian Journal of Computer Science COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, THEORY & METHODS
CiteScore
2.20
自引率
33.30%
发文量
35
审稿时长
7.5 months
期刊介绍: The Malaysian Journal of Computer Science (ISSN 0127-9084) is published four times a year in January, April, July and October by the Faculty of Computer Science and Information Technology, University of Malaya, since 1985. Over the years, the journal has gained popularity and the number of paper submissions has increased steadily. The rigorous reviews from the referees have helped in ensuring that the high standard of the journal is maintained. The objectives are to promote exchange of information and knowledge in research work, new inventions/developments of Computer Science and on the use of Information Technology towards the structuring of an information-rich society and to assist the academic staff from local and foreign universities, business and industrial sectors, government departments and academic institutions on publishing research results and studies in Computer Science and Information Technology through a scholarly publication.  The journal is being indexed and abstracted by Clarivate Analytics'' Web of Science and Elsevier''s Scopus
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