Study room time machine: Creating a virtual library escape game during COVID

IF 0.6 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE College & Undergraduate Libraries Pub Date : 2021-09-13 DOI:10.1080/10691316.2021.1975341
C. Kretz, C. Payne, Dana Reijerkerk
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引用次数: 6

Abstract

ABSTRACT In Summer 2020, Stony Brook University Libraries had to envision an online library orientation strategy for incoming students due to COVID-19. As part of a virtual welcome program, librarians and staff collaborated across departmental lines to design and create a virtual library escape room called “Study Room Time Machine” (SRTM), a time travel narrative using Google products that incorporated different library resources and Special Collections and University Archival materials. This case study details the development of the game, the thinking behind it, and an overview of the game’s initial eight weeks. Included is an assessment of the game’s use by the targeted audience and lessons learned about implementing this type of game within a library setting.
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自习室时光机:在新冠肺炎期间创建虚拟图书馆逃生游戏
摘要2020年夏季,石溪大学图书馆不得不为新冠肺炎即将入学的学生制定在线图书馆定向策略。作为虚拟欢迎计划的一部分,图书馆员和工作人员跨部门合作,设计并创建了一个名为“自习室时光机”(SRTM)的虚拟图书馆逃生室,这是一种使用谷歌产品的时间旅行叙事,融合了不同的图书馆资源、特别收藏和大学档案材料。本案例研究详细介绍了游戏的发展、背后的想法,以及游戏最初八周的概述。其中包括对目标观众使用游戏的评估,以及在图书馆环境中实施此类游戏的经验教训。
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来源期刊
College & Undergraduate Libraries
College & Undergraduate Libraries INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
1.70
自引率
0.00%
发文量
4
期刊介绍: College & Undergraduate Libraries enables libraries serving primarily undergraduate students to enhance the range of services, resources, and facilities offered to their constituents while also contributing to staff professional development. Whether focusing on public services, technical services, management, or technology, the journal highlights the fact that undergraduate libraries must collaborate with agencies both on and off campus in order to survive and thrive. In addition to numerous columns on current topics, typical contents include research-based articles, case studies, reports of best practices, an occasional literature review or product review, and opinion pieces.
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