Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study

Miguel Barreda-Ángeles , Sophie Horneber , Tilo Hartmann
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Abstract

Social virtual reality (social VR) platforms gained popularity among users over the last few years. They provide users with a sense of social presence, potentially stimulating social interaction in distance education. Insights on how VR enhances the social aspects of learning are scarce, however, and past examinations often focused on the effects of short usage times of self-developed VR learning applications. To analyze the potential of a simple-to-apply off-the-shelf social VR environment in distance education, in this qualitative study, a sample of 35 master's students employed the AltspaceVR platform for university seminars and group work over a six-week while campus access was restricted due to the covid-19 pandemic, and 23 of them were interviewed to examine their perception of the technology. The results show that social VR facilitated feelings of social presence, a more natural and spontaneous way of communicating with peers and teachers, and an increased sense of community in the classroom, compared to the alternative of videoconferencing. Participants reported high acceptance of the technology for teaching and learning tasks, particularly for interactive activities (e.g., workgroups) in small groups, but also identified limitations related to aspects such as image resolution, lack of note-taking tools, or the feeling of dizziness and fatigue after prolonged use. These results highlight the potential advantages of social VR for stimulating the social dimensions of online education, as well as the remaining challenges that need to be addressed to enable its use in higher education.

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新冠肺炎大流行期间在线高等教育中易于应用的社交虚拟现实和社交存在:一项定性研究
过去几年,社交虚拟现实平台在用户中越来越受欢迎。它们为用户提供了一种社交存在感,有可能刺激远程教育中的社交互动。然而,关于虚拟现实如何增强学习的社交方面的见解很少,过去的考试往往集中在自研虚拟现实学习应用程序使用时间短的影响上。为了分析远程教育中简单应用的脱离现场的社交虚拟现实环境的潜力,在这项定性研究中,在新冠肺炎疫情限制校园访问的情况下,35名硕士生的样本在六周内使用AltspaceVR平台进行大学研讨会和小组工作,其中23人接受了采访,以检查他们对这项技术的看法。结果表明,与视频会议的替代方案相比,社交VR促进了社交存在感,是一种更自然、更自发的与同伴和老师交流的方式,并增强了课堂上的社区感。参与者报告称,该技术在教学任务中的接受度很高,特别是在小组互动活动(如工作组)中,但也发现了与图像分辨率、缺乏笔记工具或长时间使用后感到头晕和疲劳等方面有关的局限性。这些结果突出了社交虚拟现实在激发在线教育的社会维度方面的潜在优势,以及为使其在高等教育中使用而需要解决的剩余挑战。
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