Designing augmented reality for makerspaces: Guidelines, lessons and mitigation strategies from 5+ years of AR educational projects

Iulian Radu, Bertrand Schneider
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Abstract

Makerspaces are a relatively recent type of open-ended environment where users learn through authentic problem solving and interactions with peers. Augmented reality (AR) technology can improve learning and collaboration in such spaces, but it is unclear how one might design AR applications suitable for the physical, social and pedagogical richness of these environments. In this paper we present 5 research projects that explored the use of AR in makerspaces, covering various learning topics, physical configurations, and collaborative activities. We discuss lessons learned and distill these into 14 design guidelines. We conclude with a discussion of tensions to consider when designing AR for open-ended learning environments.

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为创客空间设计增强现实:5年以上增强现实教育项目的指导方针、经验教训和缓解策略
创客空间是一种相对较新的开放式环境,用户可以通过真实的问题解决和与同伴的互动进行学习。增强现实(AR)技术可以改善这些空间中的学习和协作,但尚不清楚如何设计适合这些环境的物理、社会和教学丰富性的AR应用程序。在本文中,我们介绍了5个研究项目,探讨了AR在makerspaces中的应用,涵盖了各种学习主题、物理配置和协作活动。我们讨论经验教训,并将其提炼为14条设计指南。最后,我们讨论了在为开放式学习环境设计AR时需要考虑的紧张关系。
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