View Interpolation Networks for Reproducing Material Appearance of Specular Objects

Q1 Computer Science Virtual Reality Intelligent Hardware Pub Date : 2023-02-01 DOI:10.1016/j.vrih.2022.11.001
Chihiro Hoshizawa, Takashi Komuro
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引用次数: 0

Abstract

In this study, we propose view interpolation networks to reproduce changes in the brightness of an object's surface depending on the viewing direction, which is important in reproducing the material appearance of a real object. We use an original and a modified version of U-Net for image transformation. The networks were trained to generate images from intermediate viewpoints of four cameras placed at the corners of a square. We conducted an experiment with three different combinations of methods and training data formats. We found that it is best to input the coordinates of the viewpoints together with the four camera images and to use images from random viewpoints as the training data.

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再现镜面反射物体材料外观的视图插值网络
在这项研究中,我们提出了视图插值网络来再现物体表面亮度随观看方向的变化,这对再现真实物体的材料外观很重要。我们使用U-Net的原始版本和修改版本进行图像转换。这些网络被训练成从放置在正方形角落的四个相机的中间视点生成图像。我们用三种不同的方法和训练数据格式组合进行了一项实验。我们发现,最好将视点的坐标与四个相机图像一起输入,并使用来自随机视点的图像作为训练数据。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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