A data-based real-time petrochemical gas diffusion simulation approach on virtual reality

Q1 Computer Science Virtual Reality Intelligent Hardware Pub Date : 2023-06-01 DOI:10.1016/j.vrih.2023.01.001
Min Yang , Yong Han , Chang Su , Xue Li
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引用次数: 0

Abstract

Background

Petrochemical products are flammable, explosive, and toxic, petrochemical accidents are generally extremely destructive. Therefore, disaster analysis and prediction and real-time simulation have become important means to control and reduce accident hazards.

Methods

In this study, a complete real-time simulation solution of gas diffusion with coordinate data and concentration data is proposed, which is mainly aimed at the simulation of the types of harmful gas leakage and diffusion accidents in the petrochemical industry. The rendering effect is more continuous and accurate through grid homogenization and trilinear interpolation. A data processing and rendering parallelization process is presented to improve simulation efficiency. Combines gas concentration and fragment transparency to synthesize transparent pixels in a scene. To ensure the approximate accuracy of the rendering effect, improve the efficiency of real-time rendering, and meet the requirement of intuitive perception using concentration data, a weighted blended order-independent transparency with enhanced alpha weight is presented, which can provide a more intuitive perception of hierarchical information of concentration data while preserving depth information. In this study, three order-independent transparency algorithms, depth peeling algorithm, weighted blended order-independent transparency and weighted blended order-independent transparency with enhanced alpha weight, are compared and analyzed for rendering image quality, rendering time, required memory, hierarchical information and so on.

Results

Using weighted blended order-independent transparency with enhanced alpha weight technique, the rendering time is shortened by 53.2% compared with the depth peeling algorithm, and the texture memory required is much smaller than the depth peeling algorithm. The rendering results of weighted blended order-independent transparency with enhanced alpha weight are approximately accurate compared with the depth peeling algorithm as ground truth, and there is no popping when surfaces pass through one another. At the same time, compared with weighted blended order-independent transparency, weighted blended OIT with enhanced alpha weight achieves an intuitive perception of hierarchical information of concentration data.

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基于数据的虚拟现实石油化工气体扩散实时模拟方法
背景石油化工产品具有易燃、易爆、有毒等特点,石油化工事故一般具有极强的破坏性。因此,灾害分析预测和实时仿真已成为控制和减少事故危害的重要手段。方法本研究提出了一个完整的具有坐标数据和浓度数据的气体扩散实时模拟解决方案,主要针对石化行业有害气体泄漏和扩散事故的类型进行模拟。通过网格均匀化和三线性插值,渲染效果更加连续和准确。为了提高仿真效率,提出了一种数据处理和绘制并行化过程。将气体浓度和碎片透明度相结合,以合成场景中的透明像素。为了确保渲染效果的近似精度,提高实时渲染的效率,并满足使用浓度数据进行直观感知的要求,提出了一种具有增强阿尔法权重的加权混合顺序无关透明度,其可以在保留深度信息的同时提供对浓度数据的分层信息的更直观的感知。在本研究中,对深度剥离算法、加权混合顺序无关透明度和增强阿尔法权重的加权混合顺序独立透明度三种顺序无关透明度算法的渲染图像质量、渲染时间、所需内存进行了比较和分析,结果使用加权混合顺序无关透明度和增强阿尔法权重技术,与深度剥离算法相比,渲染时间缩短了53.2%,所需的纹理内存远小于深度剥离算法。与深度剥离算法相比,具有增强alpha权重的加权混合顺序无关透明度的渲染结果大致准确,并且当曲面相互穿过时不会出现爆裂。同时,与加权混合顺序无关透明度相比,具有增强阿尔法权重的加权混合OIT实现了对浓度数据层次信息的直观感知。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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