360-degree video for virtual place-based research: A review and research agenda

IF 7.1 1区 地球科学 Q1 ENVIRONMENTAL STUDIES Computers Environment and Urban Systems Pub Date : 2023-10-05 DOI:10.1016/j.compenvurbsys.2023.102044
Jonathan Cinnamon , Lindi Jahiu
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Abstract

360-degree video is an immersive technology used in research across academic disciplines. This paper provides the first comprehensive review on the use of 360-degree video for virtual place-based research, highlighting its use in experimental, experiential, and environmental observation studies. Five key research domains for 360-degree video are described: tourism and cultural heritage; built environment and land use; natural environment; health and wellbeing; and transportation and safety. 360-degree video offers considerable advantages compared to unidirectional video, computer-generated virtual reality, and map-based geographic representation. Benefits include ease of use, low-cost, interactivity, sense of immersive realism, remote accessibility, and the ability to capture and analyze places in a fully panoramic field of view. Limitations include additional costs associated with virtual reality viewing technologies, simulation sickness and discomfort, and viewer distraction due to the technology's novelty and immersive affordances. This paper also outlines a future research agenda, including the possibility of moving beyond the ‘testing and trialling’ of 360-degree video since it provides novel research opportunities distinct from either ‘real’ experience or conventional forms of visual and spatial representation. Overall, this paper provides detailed evidence for researchers interested in using 360-degree video for virtual research on built, social, and natural environments and human-environment interactions.

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360度视频虚拟地点为基础的研究:回顾和研究议程
360度视频是一种沉浸式技术,用于跨学科研究。本文首次全面回顾了360度视频在虚拟场所研究中的应用,强调了其在实验、经验和环境观察研究中的应用。描述了360度视频的五个关键研究领域:旅游和文化遗产;建成环境和土地利用;自然环境;健康和福祉;交通和安全。与单向视频、计算机生成的虚拟现实和基于地图的地理表示相比,360度视频具有相当大的优势。其优点包括易于使用、低成本、交互性、沉浸式现实感、远程可访问性以及在全全景视野中捕获和分析位置的能力。限制包括与虚拟现实观看技术相关的额外成本,模拟疾病和不适,以及由于技术的新颖性和沉浸式功能而导致的观众分心。本文还概述了未来的研究议程,包括超越360度视频的“测试和试验”的可能性,因为它提供了不同于“真实”体验或传统视觉和空间表现形式的新颖研究机会。总体而言,本文为有兴趣使用360度视频进行建筑、社会和自然环境以及人与环境相互作用的虚拟研究的研究人员提供了详细的证据。
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来源期刊
CiteScore
13.30
自引率
7.40%
发文量
111
审稿时长
32 days
期刊介绍: Computers, Environment and Urban Systemsis an interdisciplinary journal publishing cutting-edge and innovative computer-based research on environmental and urban systems, that privileges the geospatial perspective. The journal welcomes original high quality scholarship of a theoretical, applied or technological nature, and provides a stimulating presentation of perspectives, research developments, overviews of important new technologies and uses of major computational, information-based, and visualization innovations. Applied and theoretical contributions demonstrate the scope of computer-based analysis fostering a better understanding of environmental and urban systems, their spatial scope and their dynamics.
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