Emanuele Argento, George Papagiannakis, Eva Baka, Michail Maniadakis, Panos Trahanias, Michael Sfakianakis, Ioannis Nestoros
{"title":"Augmented Cognition via Brainwave Entrainment in Virtual Reality: An Open, Integrated Brain Augmentation in a Neuroscience System Approach","authors":"Emanuele Argento, George Papagiannakis, Eva Baka, Michail Maniadakis, Panos Trahanias, Michael Sfakianakis, Ioannis Nestoros","doi":"10.1007/s41133-017-0005-3","DOIUrl":null,"url":null,"abstract":"<div><p>Building on augmented cognition theory and technology, our novel contribution in this work enables accelerated, certain brain functions related to task performance as well as their enhancement. We integrated in an open-source framework, latest immersive virtual reality (VR) head-mounted displays, with the Emotiv EPOC EEG headset in an open neuro- and biofeedback system for cognitive state detection and augmentation. Our novel methodology allows to significantly accelerate content presentation in immersive VR, while lowering brain frequency at alpha level—without losing content retention by the user. In our pilot experiments, we tested our innovative VR platform by presenting to <i>N</i> = 25 subjects a complex 3D maze test and different learning procedures for them on how to exit it. The subjects exposed to our VR-induced entrainment learning technology performed significantly better than those exposed to other “classical” learning procedures. In particular, cognitive task performance augmentation was measured for: learning time, complex navigational skills and decision-making abilities, orientation ability.</p></div>","PeriodicalId":100147,"journal":{"name":"Augmented Human Research","volume":"2 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2017-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s41133-017-0005-3","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Augmented Human Research","FirstCategoryId":"1085","ListUrlMain":"https://link.springer.com/article/10.1007/s41133-017-0005-3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
Building on augmented cognition theory and technology, our novel contribution in this work enables accelerated, certain brain functions related to task performance as well as their enhancement. We integrated in an open-source framework, latest immersive virtual reality (VR) head-mounted displays, with the Emotiv EPOC EEG headset in an open neuro- and biofeedback system for cognitive state detection and augmentation. Our novel methodology allows to significantly accelerate content presentation in immersive VR, while lowering brain frequency at alpha level—without losing content retention by the user. In our pilot experiments, we tested our innovative VR platform by presenting to N = 25 subjects a complex 3D maze test and different learning procedures for them on how to exit it. The subjects exposed to our VR-induced entrainment learning technology performed significantly better than those exposed to other “classical” learning procedures. In particular, cognitive task performance augmentation was measured for: learning time, complex navigational skills and decision-making abilities, orientation ability.