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Computational Biomechanics for Ergonomic Workplace Design: A Review 基于计算生物力学的工作场所人机工程学设计综述
Pub Date : 2026-01-07 DOI: 10.1007/s41133-025-00090-2
Adinife Patrick Azodo

Musculoskeletal disorders (MSDs) are among the leading causes of workplace injuries and reduced productivity. Conventional ergonomic assessments often rely on subjective observation, limiting accuracy and prevention. There is a clear gap in adopting computational biomechanics tools that can provide objective, predictive, and scalable solutions for workplace ergonomics. This review synthesizes literature on three key approaches—digital human modeling (DHM), finite element analysis (FEA), and AI-driven simulations—evaluating their theoretical foundations, practical applications, and limitations in posture assessment and workplace safety. DHM supports proactive ergonomic design through virtual worker–task interaction; FEA enables detailed strain and tissue-level analysis for injury risk prediction; AI offers scalability for real-time monitoring and early risk detection. However, widespread implementation is constrained by high computational demands (FEA), limited standardization (DHM), and data dependency (AI). To advance adoption, this paper proposes a roadmap emphasizing cost-effective simulation platforms, collaborative validation frameworks, and integration of AI with industry-ready DHM and FEA tools. These strategies can accelerate translation from research to practice, improving ergonomic design and reducing MSD prevalence in workplaces.

肌肉骨骼疾病(MSDs)是造成工作场所伤害和生产力下降的主要原因之一。传统的人体工程学评估往往依赖于主观观察,限制了准确性和预防。在采用计算生物力学工具为工作场所人体工程学提供客观、预测和可扩展的解决方案方面,存在明显的差距。本文综合了数字人体建模(DHM)、有限元分析(FEA)和人工智能驱动仿真这三种关键方法的文献,评估了它们在姿势评估和工作场所安全方面的理论基础、实际应用和局限性。DHM通过虚拟工作-任务交互支持主动的人体工程学设计;有限元分析能够进行详细的应变和组织水平分析,以预测损伤风险;人工智能为实时监控和早期风险检测提供了可扩展性。然而,广泛实施受到高计算需求(FEA)、有限标准化(DHM)和数据依赖性(AI)的限制。为了推进采用,本文提出了一个路线图,强调具有成本效益的仿真平台,协作验证框架,以及人工智能与工业就绪的DHM和FEA工具的集成。这些策略可以加速从研究到实践的转化,改善人体工程学设计,减少工作场所的MSD患病率。
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引用次数: 0
Contrastive Learning for Wildlife Re-identification: SimCLR, Supervised Tuning, and Methodological Insights 野生动物再识别的对比学习:SimCLR,监督调谐和方法论见解
Pub Date : 2025-11-13 DOI: 10.1007/s41133-025-00088-w
Niyanta Patibandha, Shiv Mandlik, Arhan Sheth

Traditional technologies provide significant integration opportunities for wildlife conservation and re-identification; nonetheless, we necessitate more sophisticated solutions to address extensive areas and substantial animal populations. The research introduced a scalable framework for wildlife re-identification that integrates SimCLR, a self-supervised representation learning method, with supervised fine-tuning utilizing a ResNet-50 backbone on the WildlifeReID-10k dataset, which comprises 37 animal classes. The paper addresses class imbalance by employing weighted losses and data augmentation techniques to maintain fine-grained identity clues in wildlife photos. The suggested model attained an accuracy of 89.81%, surpassing existing models such as VGG16 and DenseNet121 by 6–11%. It also demonstrated a high F1-score, along with individual precision, and recall for each class, despite a few misclassified data. The research elucidates the superiority of SimCLR and ResNet-50 compared to alternative models, with the primary objective of enhancing the dependability of non-invasive species monitoring, even in varying lighting and environmental conditions. These enhancements can fortify conservation planning and facilitate superior management. The research elaborates on the various constraints and challenges that may emerge when using the methodologies and algorithms in wildlife studies, including computational expenses and fluctuating environmental circumstances. The research has addressed several constraints related to underrepresented species, environmental variables like lighting and occlusion, and dependence on visual modalities, as well as prospects.

传统技术为野生动物保护和再识别提供了重要的整合机会;然而,我们需要更复杂的解决方案来解决广大地区和大量动物种群的问题。该研究引入了一个可扩展的野生动物再识别框架,该框架集成了SimCLR(一种自监督表示学习方法)和利用ResNet-50主干在WildlifeReID-10k数据集(包括37个动物类别)上进行监督微调。本文采用加权损失和数据增强技术来解决类别不平衡问题,以保持野生动物照片中的细粒度身份线索。该模型的准确率为89.81%,比VGG16和DenseNet121等现有模型高出6-11%。尽管有一些错误分类的数据,但它也显示出很高的f1分数,以及每个类别的个人精度和召回率。该研究阐明了SimCLR和ResNet-50与其他模型相比的优越性,其主要目的是提高非侵入性物种监测的可靠性,即使在不同的光照和环境条件下也是如此。这些改进可以加强保护规划,促进更高级的管理。该研究详细阐述了在野生动物研究中使用方法和算法时可能出现的各种限制和挑战,包括计算费用和波动的环境情况。该研究解决了与代表性不足的物种、光照和遮挡等环境变量、对视觉模式的依赖以及前景有关的几个限制。
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引用次数: 0
Augmented Human and Transhuman: What is the Difference? 增强人类和超人类:有什么区别?
Pub Date : 2025-11-03 DOI: 10.1007/s41133-025-00089-9
Ismo Rakkolainen

Augmented human (AH) technologies and transhumanism (TH) try to enhance or modify humans and give them new capabilities using bioengineering, information technology, new sensors, artificial intelligence (AI), implants, etc. The concepts of augmented human and transhuman are sometimes used as synonyms and they have some overlap with each other, but they differ significantly. This paper provides a framework to differentiate between AH and TH and helps to understand their goals and methods. We give an overview and conceptual distinctions of AH and TH and bring more clarity on terminology for the developers and practitioners working in these areas. We also discuss the realism of transhuman ideas, their philosophical premises, their intertwined ethical and societal issues, and some aspects of AI, as it is a crucial element in some AH and TH goals and scenarios.

增强人类(AH)技术和超人类主义(TH)试图通过生物工程、信息技术、新型传感器、人工智能(AI)、植入物等来增强或改造人类,并赋予他们新的能力。增强人类和超人类这两个概念有时被用作同义词,它们之间有一些重叠,但它们有很大的不同。本文提供了一个区分AH和TH的框架,并有助于理解它们的目标和方法。我们概述了AH和TH的概念区别,并为在这些领域工作的开发人员和从业者提供了更清晰的术语。我们还讨论了超人类思想的现实主义,它们的哲学前提,它们交织在一起的伦理和社会问题,以及人工智能的某些方面,因为它是一些AH和TH目标和场景中的关键元素。
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引用次数: 0
Integrating Machine Learning and Computer Vision in Advanced Driver Assistance Systems: A Comprehensive Review 集成机器学习和计算机视觉在先进驾驶辅助系统:综合综述
Pub Date : 2025-10-29 DOI: 10.1007/s41133-025-00086-y
Vraj Shah, Harsh Patel

The advancement of vehicle safety through advanced driver assistance systems (ADAS) depends on the efficient combination of machine learning (ML) and computer vision (CV), but the quick development of algorithms makes it difficult to evaluate and use them in settings with limited resources. A thorough analysis of more than 80 important and current experiments is presented in this work, along with a structured taxonomy that groups ML and CV techniques based on how they are used in important ADAS tasks such driver monitoring, environmental perception, and vehicle control. Our synthesis highlights the feasibility of hybrid models that strike a balance between performance and efficiency. While deep learning models achieve state-of-the-art accuracy in perception tasks, their high computational demand frequently renders them impractical for real-time embedded systems. This analysis offers a strategic roadmap for future research targeted at creating more durable, dependable, and commercially scalable ADAS technology by highlighting important research needs in multi-sensor fusion, domain adaptation for unfavorable situations, and safety validation.

通过高级驾驶辅助系统(ADAS)提高车辆安全性依赖于机器学习(ML)和计算机视觉(CV)的有效结合,但算法的快速发展使得在资源有限的情况下难以评估和使用它们。在这项工作中提出了对80多个重要和当前实验的全面分析,以及结构化分类法,该分类法根据ML和CV技术在重要的ADAS任务(如驾驶员监控,环境感知和车辆控制)中的使用方式对它们进行分组。我们的综合突出了在性能和效率之间取得平衡的混合模型的可行性。虽然深度学习模型在感知任务中达到了最先进的精度,但它们的高计算需求经常使它们不适用于实时嵌入式系统。该分析为未来的研究提供了战略路线图,通过强调多传感器融合、不利情况的域适应和安全验证方面的重要研究需求,旨在创造更耐用、可靠和商业可扩展的ADAS技术。
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引用次数: 0
Recent Advances in Computer Vision and Machine Learning for Athletic Performance in Jump Events 跳远项目中计算机视觉和机器学习的最新进展
Pub Date : 2025-10-10 DOI: 10.1007/s41133-025-00087-x
Arya Shah, Darshan Prajapati

The application of machine learning and computer vision in athletics facilitates analytical tools for the triple jump and long jump, allowing for the monitoring of speed, posture, and the phases of take-off and landing. Prior research has focused on sports biomechanics; however, this work integrates computer vision and machine learning techniques for triple and long jump events. This study examines how sophisticated technology may transform conventional analytical methods concerning precision and efficiency in evaluating athletes' techniques. The investigation indicates that neural networks, RNNs, and CNNs surpassed traditional methods. This study examines the issues associated with advanced algorithms, including accuracy degradation with varying jumps, expenses related to video capture systems, and the ethical implications of contemporary technology. This work investigates computer vision and machine learning to improve athlete performance via comprehensive feedback, encompassing data acquisition through wearables and computer vision systems. This research facilitates the creation of prediction models for performance analysis and addresses dataset restrictions using machine learning approaches, including transfer learning. It examines AI-driven feedback mechanisms to enhance training efficiency. The research demonstrated that approach velocity directly affects leap distance. The categorization and forecasting of leaps using these techniques help coaches assess skills and adjust training regimens.

机器学习和计算机视觉在田径运动中的应用为三级跳远和跳远提供了分析工具,可以监控速度、姿势和起降阶段。先前的研究主要集中在运动生物力学上;然而,这项工作将计算机视觉和机器学习技术集成到三级跳远和跳远项目中。本研究探讨了如何复杂的技术可能会改变传统的分析方法有关的精度和效率,以评估运动员的技术。调查表明,神经网络、rnn和cnn超越了传统方法。本研究探讨了与先进算法相关的问题,包括不同跳跃导致的精度下降、与视频捕捉系统相关的费用以及当代技术的伦理影响。这项工作研究了计算机视觉和机器学习,通过综合反馈来提高运动员的表现,包括通过可穿戴设备和计算机视觉系统获取数据。本研究促进了性能分析预测模型的创建,并使用机器学习方法(包括迁移学习)解决了数据集限制问题。它研究了人工智能驱动的反馈机制,以提高培训效率。研究表明,接近速度直接影响跳跃距离。使用这些技术对跳跃进行分类和预测,有助于教练评估技能和调整训练方案。
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引用次数: 0
Mixed Reality for Human–Robot Teaming to Enhance Work Health and Safety in Manufacturing Industries: A Systematic Literature Review 利用混合现实技术促进制造业工作健康与安全:系统的文献综述
Pub Date : 2025-10-03 DOI: 10.1007/s41133-025-00085-z
Apurba Das, Azizur Rahman, Syed Tanvin Hossain, Rubaiat Ahmed, Mahmim Ara

Mixed reality (MR) integrated with human–robot teaming (HRT) has emerged as a promising approach to address persistent challenges in work health and safety (WHS) within manufacturing. To evaluate its potential, we conducted a systematic review of 33 peer-reviewed studies published between 2015 and 2024, identified from databases indexed in Google Scholar (e.g., IEEE, Elsevier, Springer, MDPI). Studies were screened using predefined inclusion and exclusion criteria, and quality was appraised with the Mixed-Methods Appraisal Tool (MMAT). The synthesis highlights three major applications of MR in HRT for WHS: immersive training and ergonomic assessment, real-time hazard monitoring and visualization, and enhanced human–robot communication via intuitive interfaces and natural language processing. Reported benefits include faster skill acquisition, improved situational awareness, and reduced accident risks. However, key barriers remain—particularly cognitive overload, ergonomic discomfort, integration with legacy manufacturing systems, and limited longitudinal evidence. Despite these challenges, the review demonstrates that MR–HRT solutions can significantly strengthen WHS outcomes if designed with ergonomic validation, adaptive feedback mechanisms, and scalable deployment strategies. For manufacturing industries, the findings provide a practical roadmap: prioritize user-centered MR design, invest in real-world pilot implementations, and embed WHS outcomes into technology evaluation. Advancing MR–HRT beyond proof-of-concept will require interdisciplinary collaboration and rigorous validation, enabling safer, smarter, and more resilient manufacturing environments.

混合现实(MR)与人机团队(HRT)相结合,已成为解决制造业工作健康与安全(WHS)持续挑战的一种有前途的方法。为了评估其潜力,我们对2015年至2024年间发表的33项同行评议研究进行了系统综述,这些研究来自谷歌Scholar索引的数据库(如IEEE、爱思唯尔、b施普林格、MDPI)。使用预定义的纳入和排除标准筛选研究,并使用混合方法评价工具(MMAT)评价质量。综合强调了MR在WHS HRT中的三个主要应用:沉浸式培训和人体工程学评估,实时危害监测和可视化,以及通过直观界面和自然语言处理增强的人机通信。报告的好处包括更快的技能获取,提高态势感知能力,降低事故风险。然而,关键的障碍仍然存在,特别是认知超载、人体工程学不适、与传统制造系统的集成以及有限的纵向证据。尽管存在这些挑战,但该综述表明,如果设计具有人体工程学验证、自适应反馈机制和可扩展的部署策略,MR-HRT解决方案可以显著增强WHS结果。对于制造业,研究结果提供了一个实用的路线图:优先考虑以用户为中心的MR设计,投资于现实世界的试点实施,并将WHS结果嵌入到技术评估中。将MR-HRT推进到概念验证之外,需要跨学科合作和严格的验证,从而实现更安全、更智能、更有弹性的制造环境。
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引用次数: 0
Surgeons Experience with Head-Mounted Augmented Reality for Intra-articular Fractures in Orthopedic Trauma Surgery 外科医生在骨科创伤手术中使用头戴式增强现实治疗关节内骨折的经验
Pub Date : 2025-09-29 DOI: 10.1007/s41133-025-00084-0
Lucy Knöps, Alexander M. Wakker, Elise Lie, Bart Cornelissen, Abdullah Thabit, Mohamed Benmahdjoub, Theo van Walsum, Michael H. J. Verhofstad, Esther M. M. van Lieshout, Mark G. van Vledder

Conventional 2D imaging in orthopedic trauma surgery lacks depth and requires attention shifts away from the operative field. Head-mounted augmented reality (AR HMDs) may improve intra-operative visualization by overlaying 3D holograms in the field of view. However, clinical evaluations focusing on surgeon experience remain limited. This study aimed to evaluate the usability and surgeon experience with AR HMD during intra-articular fracture surgery. A prospective single-center case series was conducted with ten orthopedic trauma surgeons who each completed a preclinical simulator session and then used a Microsoft HoloLens 2 to visualize patient-specific 3D models during 20 open reduction and internal fixation procedures. Outcomes: Simulator Sickness Questionnaire (SSQ; primary), Borg CR10 physical exertion, NASA-TLX mental workload, System Usability Scale (SUS), and a feasibility questionnaire. Across 20 procedures, SSQ indicated symptoms ranging from minimal to significant (preclinical mean 12.7, SD 16.2; intra-operative/postoperative mean 22.0, SD 20.7). Physical exertion was very low (Borg CR10 median 1.0, P25P75 0–1). Mental demand was medium (NASA-TLX mean 23.0, SD 21.9). Usability was rated good (SUS mean 69.3, SD 14.0). Surgeons judged potential utility highest for complex trauma, revision cases, and osteotomies (feasibility means 73.0, 73.0, and 68.0, respectively). Overall satisfaction averaged 62.0 (SD 27.5), and willingness to reuse was high (median 80, P25P75 55–87). Common challenges were gesture control and hologram positioning. Intra-operative AR use was feasible, with low physical exertion, medium mental demand, and good perceived usability, although simulator sickness symptoms were reported. Surgeons expressed willingness to reuse the system and identified greatest value in complex articular reconstructions. Findings reflect a small, single-center prospective case study using one AR HMD model and did not assess patient outcomes. Results support further multicenter evaluations focused on ergonomics, interaction design, workflow integration, and clinical impact.

骨科创伤手术中传统的二维成像缺乏深度,需要将注意力从手术视野转移。头戴式增强现实(AR hmd)可以通过在视野中覆盖3D全息图来改善术中可视化。然而,专注于外科医生经验的临床评估仍然有限。本研究旨在评估AR HMD在关节内骨折手术中的可用性和外科医生的经验。前瞻性单中心病例系列研究由10名骨科创伤外科医生进行,他们每人完成临床前模拟器会话,然后在20次切开复位和内固定手术中使用Microsoft HoloLens 2可视化患者特异性3D模型。结果:模拟病问卷(SSQ;主要)、Borg CR10体力消耗、NASA-TLX脑力工作量、系统可用性量表(SUS)和可行性问卷。在20例手术中,SSQ显示的症状从轻微到显著不等(临床前平均12.7,标准差16.2;术中/术后平均22.0,标准差20.7)。体力消耗非常低(Borg CR10中位数1.0,P25-P75 0-1)。心理需求为中等(NASA-TLX平均值为23.0,标准差为21.9)。可用性被评为良好(SUS平均值69.3,SD值14.0)。外科医生对复杂创伤、翻修病例和截骨手术的潜在效用评价最高(可行性均值分别为73.0、73.0和68.0)。总体满意度平均为62.0(标准差27.5),重复使用的意愿很高(中位数为80,P25-P75为55-87)。常见的挑战是手势控制和全息定位。术中使用AR是可行的,体力消耗低,精神需求中等,感知可用性好,尽管报告了模拟器病症状。外科医生表示愿意重复使用该系统,并认为该系统在复杂的关节重建中具有最大的价值。研究结果反映了一个小的、单中心的前瞻性病例研究,使用一个AR HMD模型,没有评估患者的结果。研究结果支持进一步的多中心评估,重点关注人体工程学、交互设计、工作流程集成和临床影响。
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引用次数: 0
The Integration of Virtual Reality (VR), Augmented Reality (AR), and Artificial Intelligence in Revolutionizing Healthcare: A Systematic Review 虚拟现实(VR)、增强现实(AR)和人工智能在医疗革命中的集成:系统综述
Pub Date : 2025-09-12 DOI: 10.1007/s41133-025-00082-2
Declan Ikechukwu Emegano, Dilber Uzun Ozsahin, Berna Uzun, Ilker Ozsahin

Healthcare is experiencing rapid advancements due to the integration of virtual reality (VR), a computer-generated simulation that uses technology to generate an artificial environment; augmented reality (AR), a technology that augments the physical environment by superimposing digital content onto the actual world; and artificial intelligence (AI), which enables personalized diagnostics, immersive training, and improved patient care. This comprehensive review identified 1,075 records by conducting a search of Scopus, PubMed, and Science Direct for studies published from 2019 to 2024. A total of 37 research studies were evaluated following a thorough screening process that included the application of eligibility and exclusion criteria and the removal of duplicated studies following PRISMA regulations. The main findings indicate a significant increase in the overall number of publications, with the USA and the UK accounting for 51.3% of all publications because of their robust research machinery. Countries like Korea, Turkey, Australia, and Italy represented an overall 5.4 to 10.8%. The result of this review could be applied predominantly in telemedicine, educational institutions, rehabilitation, and surgical procedures, resulting in enhanced interaction between patients and operational precision. In summary, although VR, AR, and AI improve health-related education, therapy, and care, they need to tackle limitations such as expenditures and limitations in technology to achieve widespread adoption.

由于虚拟现实(VR)的集成,医疗保健正在快速发展,虚拟现实是一种使用技术生成人工环境的计算机生成模拟;增强现实(AR),一种通过将数字内容叠加到现实世界中来增强物理环境的技术;人工智能(AI),实现个性化诊断、沉浸式培训和改善患者护理。这项综合审查通过对Scopus、PubMed和Science Direct进行搜索,确定了1075条记录,以检索2019年至2024年发表的研究。经过彻底的筛选过程,包括适用资格和排除标准以及根据PRISMA规定删除重复研究,总共对37项研究进行了评估。主要研究结果表明,出版物总数显著增加,美国和英国由于其强大的研究机制,占所有出版物的51.3%。韩国、土耳其、澳大利亚和意大利等国家的总体比例为5.4%至10.8%。本综述的结果可以主要应用于远程医疗、教育机构、康复和外科手术,从而增强患者之间的互动和操作精度。总之,尽管VR、AR和AI改善了与健康相关的教育、治疗和护理,但它们需要解决诸如支出和技术限制等限制,才能实现广泛采用。
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引用次数: 0
Computer Vision-Based Archery Optics 基于计算机视觉的射箭光学
Pub Date : 2025-09-05 DOI: 10.1007/s41133-025-00083-1
Atul Raj

Today, archery is used in sports, hunting, recreational shooting, movies, etc. Traditional sights can lose alignment due to vibration and require tools for zeroing, are time-consuming for adjustment, difficult to see in certain backgrounds, and are affected by parallax. To overcome these challenges, a computer vision-based aiming application for smartphones was developed. The features of this application are digital aiming, zeroing, and arrow drop zeroing without any tools, background-based reticle color inversion, sensor-based incline level indicator, zoom, and zeroed distance autosave. These features aim to improve visibility, ease of adjustment, and aiming without any additional cost. Next, the performance of the sight system was tested by an archer firing arrows at a 50 cm target. A total number of 37 shots were fired outside on 3 days, early morning. By using the new sight, a mean absolute error of 10.85 on day 1, 7.18 on day 2, and 6.25 on day 3 was obtained. The study was limited by a small sample size due to difficulty in finding another skilled archer, as archery is not a common sport and has a huge learning curve. The current study identifies the practicality and efficiency of computer vision-based augmentation, like digital aiming, fast zeroing, and better visibility. Additionally, in future, other studies can work on the use of AI, ML, and sensor-based wind direction prediction in a smartphone application.

今天,射箭被用于体育运动、狩猎、娱乐射击、电影等。传统的瞄准镜会因振动而失去对准,需要工具调零,调整耗时,在某些背景下难以看清,并且受视差的影响。为了克服这些挑战,开发了一款基于计算机视觉的智能手机瞄准应用程序。该应用程序的特点是数字瞄准,调零,箭头下降调零,没有任何工具,基于背景的十字线颜色反转,基于传感器的倾斜水平指示器,变焦,和归零距离自动保存。这些功能的目的是提高可视性,易于调整,瞄准没有任何额外的成本。接下来,对瞄准系统的性能进行了测试,由一名弓箭手向一个50厘米的目标射箭。在3天的清晨,总共有37枪在外面射击。使用新瞄准具,第1天的平均绝对误差为10.85,第2天的平均绝对误差为7.18,第3天的平均绝对误差为6.25。由于很难找到另一位熟练的弓箭手,这项研究的样本量很小,因为射箭不是一项常见的运动,而且有很大的学习曲线。目前的研究确定了基于计算机视觉增强的实用性和效率,如数字瞄准、快速归零和更好的可视性。此外,在未来,其他研究可以在智能手机应用程序中使用人工智能、机器学习和基于传感器的风向预测。
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引用次数: 0
Taste Augmentation of Wine by Artificial Climate Room: Influence of Temperature and Humidity on Taste Evaluation 人工气候室增强葡萄酒口感:温度和湿度对口感评价的影响
Pub Date : 2025-02-10 DOI: 10.1007/s41133-025-00081-3
Toshiharu Igarashi, Yoichi Ochiai

This study investigates the effects of temperature and humidity on the subjective characteristics of wine through evaluations in two distinct environments: an artificial climate chamber and a conference room. Two wines, wine 1(CROIX DE BEAUCAILLOU 2011) and wine 2(BLAGNY 1ER CRU LA PIECE SOUS LE BOIS 2014), were analyzed. Significant differences in color intensity, aging degree, and body were observed for wine 1 in the artificial climate room, and in flavor intensity in the conference room. For wine 2, significant differences were detected in flavor intensity and aging degree in the artificial climate room. Additionally, the composition changes of the wines concerning temperature were examined, revealing correlations between specific acids and temperature changes. These findings indicate that wine taste can be optimized by adjusting environmental conditions based on wine type and personal preferences, suggesting the potential for climate-controlled environments in enhancing wine and food experiences in restaurants.

本研究通过在人工气候室和会议室两种不同的环境中进行评价,探讨了温度和湿度对葡萄酒主观特性的影响。两款葡萄酒,葡萄酒1(CROIX DE BEAUCAILLOU 2011)和葡萄酒2(BLAGNY 1ER CRU LA PIECE SOUS LE BOIS 2014)进行了分析。在人工气候室中观察到葡萄酒1的颜色强度、陈年度和酒体的显著差异,在会议室中观察到葡萄酒1的风味强度的显著差异。对于2号酒,在人工气候室内的风味强度和陈化程度存在显著差异。此外,研究了葡萄酒的成分变化与温度的关系,揭示了特定酸与温度变化之间的相关性。这些发现表明,根据葡萄酒类型和个人偏好,可以通过调整环境条件来优化葡萄酒的味道,这表明气候控制环境在提高餐馆的葡萄酒和食物体验方面具有潜力。
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Augmented Human Research
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