Metaverse-Based Learning Through Children's School Space Design

IF 1.1 4区 教育学 0 ART International Journal of Art & Design Education Pub Date : 2023-01-20 DOI:10.1111/jade.12449
Neal Dreamson, Gayoung Park
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引用次数: 1

Abstract

Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self-learning, collaborative learning, and learning-by-doing, are identical to those of online learning. In this study, we argue that metaverse-based learning refers to a new reality learners create by assuming that the existence of reality is different in the metaverse. We extracted six educational values in epistemological and ontological senses, reviewing the four realities of the metaverse, including virtual reality, augmented reality, mixed reality, and extended reality, which is a way to avoid technological determinists'; approach to education. Based on the values – bottom-up, collaboration, authorship, ownership, interconnectivity, and community, primary school children's (year 5 & 6) groups (n = 20) redesigned 20 assigned school spaces such as classroom teacher office, science room, and music room on their chosen metaverse platforms. Throughout the thematic analysis of design artifacts, activity scenarios, and reflection & presentation, we discovered four themes: collaborative learning with co-ownership and co-authorship; being interconnected with all living and non-living things; co-participants with different roles; and transdisciplinary research-driven learning, which is used to articulate a framework for metaverse-based learning, which is different from online learning.

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从儿童学校空间设计看基于元宇宙的学习
元宇宙是用增强现实、生活日志、镜像世界和虚拟世界等技术术语来理解的,使用元宇宙平台被认为是一种新兴的学习形式。然而,它的教学特点,如自学、合作学习和边做边学,与在线学习完全相同。在本研究中,我们认为基于元宇宙的学习是指学习者通过假设现实在元宇宙中的存在是不同的来创造新的现实。我们从认识论和本体论意义上提取了六种教育价值观,回顾了元宇宙的四个现实,包括虚拟现实、增强现实、混合现实和扩展现实,这是一种避免技术决定论者的方法;教育方法。基于自下而上、协作、作者身份、所有权、互联性和社区的价值观,小学儿童(5年级和6年级)小组(n=20)在他们选择的元宇宙平台上重新设计了20个指定的学校空间,如教室教师办公室、科学室和音乐室。贯穿设计工件、活动场景和反思的主题分析;在演讲中,我们发现了四个主题:具有共同所有权和共同作者身份的合作学习;与所有生物和非生物相互联系;不同角色的共同参与者;以及跨学科研究驱动的学习,用于阐明基于元宇宙的学习框架,这与在线学习不同。
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来源期刊
CiteScore
2.90
自引率
9.10%
发文量
47
期刊介绍: The International Journal of Art & Design Education (iJADE) provides an international forum for research in the field of the art and creative education. It is the primary source for the dissemination of independently refereed articles about the visual arts, creativity, crafts, design, and art history, in all aspects, phases and types of education contexts and learning situations. The journal welcomes articles from a wide range of theoretical and methodological approaches to research, and encourages submissions from the broader fields of education and the arts that are concerned with learning through art and creative education.
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