Fair travel distances in tournament schedules: A cooperative game theory approach

Ondrej Osicka , Mario Guajardo
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Abstract

The most studied problem in sports scheduling, so-called traveling tournament problem (TTP), aims at finding schedules minimizing the total distance traveled by the teams. While minimizing all the traveling between games is efficient from the overall perspective, it overlooks the distribution of the travel among the teams. Consequently, some teams may end up better than others with respect to their individual goals, an imbalance which may affect teams’ often-limited resources or preparedness for the games. This article adopts a cooperative game theory framework to obtain tournament schedules where the distances traveled by the teams are allocated according to fairness criteria. The approach consists of three steps. First, the scheduling problem is reformulated as a transferable utility game. Second, by means of well-established allocation methods, an ideal distance distribution among the teams is determined. Third, we introduce fairness measures to produce a schedule which approximately resembles the ideal distribution. We also discuss the case of not pursuing fairness, but rather a compromise between fairness and minimum total distance. We illustrate the approach by a numerical example in one of the classic TTP data instances.

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比赛日程中的公平旅行距离:一种合作博弈论方法
运动日程安排中研究最多的问题,即所谓的巡回赛问题(TTP),旨在找到使团队总行程最小化的日程安排。虽然从整体角度来看,尽量减少比赛之间的所有旅行是有效的,但它忽略了旅行在球队之间的分布。因此,一些球队在个人目标方面可能会比其他球队更好,这种不平衡可能会影响球队通常有限的资源或比赛准备。本文采用合作博弈论框架来获得比赛时间表,其中团队行进的距离是根据公平标准分配的。该方法包括三个步骤。首先,将调度问题重新表述为可转移效用博弈。其次,通过完善的分配方法,确定了团队之间的理想距离分布。第三,我们引入了公平措施来产生一个近似于理想分布的时间表。我们还讨论了不追求公平,而是在公平和最小总距离之间达成妥协的情况。我们通过一个经典TTP数据实例中的数值例子来说明该方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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