Jump Over Block (JOB): An Efficient Line-of-Sight Checker for Grid/Voxel Maps With Sparse Obstacles

IF 4.6 2区 计算机科学 Q2 ROBOTICS IEEE Robotics and Automation Letters Pub Date : 2023-09-28 DOI:10.1109/LRA.2023.3320435
Zhuo Yao;Wei Wang;Jiadong Zhang;Yan Wang;Jinjiang Li
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Abstract

Line-Of-Sight (LOS) check plays a crucial role in collision avoidance and time comsuming, particularly in scenarios involving large-scale maps with sparse obstacles, as it necessitates a grid-by-grid state check. Specifically, LOS check consumes more than half of the computational time in any-angle path planning algorithms, such as Theta*, Visibility Graph, and RRT. To address this issue, we propose an efficient LOS checker for maps of arbitrary dimensions with sparse obstacles. Our approach involves a two-step process. Firstly, we partition the passable space into blocks until there is no vacancy for a minimum-sized block. When the adapted Bresenham algorithm reaches a surface of a block, it bypasses grid-by-grid traversal within the block and directly jumps to the opposing surface. This method significantly reduces the number of grids examined, resulting in higher efficiency compared to traditional LOS checks. We refer to our approach as Jump Over Block (JOB). To demonstrate the advantages of JOB, we compare its performance against traditional LOS checks using a widely recognized public dataset 1 . The results indicate that JOB incurs only 1/6 to 1/5 of the computational cost associated with raw LOS checks, making it a valuable tool for both researchers and practitioners in the field. In order to facilitate further research within the community, we have made the source code of the proposed algorithm publicly available 2 . We anticipate that this framework will contribute to the development of more efficient path planning algorithms and expedite various aspects of robotics that involve collision checks.
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跳过块(JOB):一种用于稀疏障碍物网格/体素映射的有效视线检查器
视线(LOS)检查在避免碰撞和节省时间方面发挥着至关重要的作用,尤其是在涉及具有稀疏障碍物的大型地图的场景中,因为它需要逐个网格的状态检查。具体而言,在任何角度的路径规划算法(如Theta*、Visibility Graph和RRT)中,视线检查消耗了一半以上的计算时间。为了解决这个问题,我们提出了一种有效的视线检查器,用于具有稀疏障碍物的任意维度地图。我们的方法包括两个步骤。首先,我们将可通过的空间划分为块,直到最小大小的块没有空位为止。当自适应的Bresenham算法到达块的表面时,它绕过块内逐个网格的遍历,直接跳到相对的表面。与传统的LOS检查相比,这种方法显著减少了检查的网格数量,从而提高了效率。我们将我们的方法称为跳过块(JOB)。为了展示JOB的优势,我们使用公认的公共数据集1将其性能与传统的LOS检查进行了比较。结果表明,JOB只产生了与原始LOS检查相关的计算成本的1/6到1/5,这使其成为该领域研究人员和从业者的宝贵工具。为了促进社区内的进一步研究,我们公开了所提出算法的源代码2。我们预计,该框架将有助于开发更高效的路径规划算法,并加快涉及碰撞检查的机器人技术的各个方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Robotics and Automation Letters
IEEE Robotics and Automation Letters Computer Science-Computer Science Applications
CiteScore
9.60
自引率
15.40%
发文量
1428
期刊介绍: The scope of this journal is to publish peer-reviewed articles that provide a timely and concise account of innovative research ideas and application results, reporting significant theoretical findings and application case studies in areas of robotics and automation.
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