Effects of Throughput Delay on Perception of Robot Teleoperation and Head Control Precision in Remote Monitoring Tasks

Presence Pub Date : 2020-02-17 DOI:10.1162/pres_a_00328
Jason Orlosky;Konstantinos Theofilis;Kiyoshi Kiyokawa;Yukie Nagai
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引用次数: 4

Abstract

For robot teleoperators, replicating head motion in a remote environment is often necessary to complete monitoring and face-to-face service tasks. Especially in the case of a stereoscopic camera rig, remote cameras need to be moved to match the operator's head position and optical axes in order to interact with a remote entity, follow targets, or reorient. However, mechanical, computational, and network delay in such teleoperation can cause intersensory conflict, perceptual deficits, and reduction in performance, especially during activities that require head rotation. In this article, we evaluate the effects of view reconstruction on performance and perception for remote monitoring tasks. To do so, we first implemented a panoramic reconstruction method to reduce perceived latency in a humanoid robot, which allows us to compare and contrast latency. Next, we designed a bidirectional remote control system for the robot and set up a series of experiments where participants had to conduct focused head control tasks through the perspective of the robot. This allowed us to compare the effects of latency on head movement, accuracy, and subjective perception of the interface and remote teleoperation. Results showed that panoramic reconstruction significantly improved perception and comfort during teleoperation, but that performance only improved for tasks requiring slower head movements.
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远程监控任务中吞吐量延迟对机器人遥操作感知和头部控制精度的影响
对于机器人遥操作器来说,在远程环境中复制头部运动通常是完成监控和面对面服务任务所必需的。特别是在立体相机装备的情况下,远程相机需要移动以匹配操作员的头部位置和光轴,以便与远程实体交互、跟踪目标或重定向。然而,这种远程操作中的机械、计算和网络延迟可能会导致传感器之间的冲突、感知缺陷和性能下降,尤其是在需要头部旋转的活动中。在本文中,我们评估了视图重建对远程监控任务的性能和感知的影响。为此,我们首先实现了一种全景重建方法,以减少人形机器人的感知延迟,这使我们能够比较和对比延迟。接下来,我们为机器人设计了一个双向远程控制系统,并设置了一系列实验,参与者必须通过机器人的视角进行集中的头部控制任务。这使我们能够比较延迟对头部运动、准确性和界面主观感知以及远程遥控操作的影响。结果表明,全景重建显著改善了遥操作过程中的感知和舒适度,但只有在需要较慢头部运动的任务中,性能才会提高。
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