Alternating Reality: An Interweaving Narrative of Physical and Virtual Cultural Exhibitions

Presence Pub Date : 2018-08-01 DOI:10.1162/PRES_a_00307
Thuong N. Hoang;Travis N. Cox
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引用次数: 7

Abstract

Virtual and augmented reality technologies are increasingly utilized by public-facing galleries, libraries, archives, and museums (GLAM) institutions to convey both heritage and contemporary stories, information, and experiences. However, within these media, the visitors are often overwhelmed by the virtual environment, resulting in the cultural heritage content being pushed to the background. In this article, we present the alternating reality (AltR) narrative that supports the communication of cultural heritage as an interweaving experience that alternates between real and virtual environments. AltR allows both the cultural heritage content and digital technology to play an equal role in augmenting, highlighting, or explicating each other and conveying a shared narrative to the visitors of GLAM institutions. We introduce the AltR experience through an exhibition highlighting the physical replica and contemporary reimagining of one of Walter and Marion Griffin’s buildings. We conducted a study of the AltR experience during the exhibition using a low-cost virtual reality cardboard viewer that lends itself to an intuitive transition between the two environments. The findings showed that the interweaving experiences between the physical replica of cultural heritage and its virtual reimagining allows the visitors to draw the connection between the two sources of information. The narrative is created and controlled by the visitors, leading to an enjoyable experience. Finally, we reflect on the design implications of an AltR narrative for cultural heritage applications derived from the findings of the study.
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交替的现实:实体与虚拟文化展览的交织叙事
面向公众的画廊、图书馆、档案馆和博物馆(GLAM)机构越来越多地使用虚拟和增强现实技术来传达遗产和当代故事、信息和体验。然而,在这些媒体中,游客往往被虚拟环境淹没,导致文化遗产内容被推到后台。在这篇文章中,我们提出了交替现实(AltR)叙事,它支持文化遗产的传播,作为一种在真实和虚拟环境之间交替的交织体验。AltR允许文化遗产内容和数字技术在增强、突出或解释彼此以及向GLAM机构的访客传达共享叙事方面发挥同等作用。我们通过一个展览介绍了AltR的体验,该展览突出了Walter和Marion Griffin的一座建筑的物理复制品和当代重新想象。我们在展览期间使用低成本的虚拟现实纸板观察器对AltR体验进行了研究,该观察器有助于在两种环境之间进行直观的过渡。研究结果表明,文化遗产的实物复制品和虚拟重新想象之间的交织体验使游客能够绘制出这两种信息来源之间的联系。叙事由游客创造和控制,带来一种愉快的体验。最后,我们反思了从研究结果中得出的AltR叙事对文化遗产应用的设计启示。
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