Food Evaluation in Augmented Reality Environments: Can AR Affect Behavioral and Psychophysiological Responses?

Presence Pub Date : 2020-12-01 DOI:10.1162/pres_a_00362
Paola Risso;Martina Sansone;Alberto Gallace
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引用次数: 2

Abstract

The present study investigates the role of virtual contextual information, including affective information, in gustatory perception of crisps (fried potato chips). In a first preliminary experiment, we evaluated the association among three augmented reality (AR) animations (a pear-like character jumping a rope, a black-and-white cartoon character, a Venus flytrap carnivorous plant) and a different series of feelings and emotional states (i.e., cheerfulness, sadness, anger, aggressiveness, fear, anxiety, disgust, surprise, shame, tiredness, boredom). In a second experiment, the participants evaluated the gustatory perception of three different kinds of chips on several dimensions (e.g., pleasantness, crispiness, healthiness, purchase intention) by using visual analog scales. The chips were presented within an AR environment where the animations evaluated in Experiment 1 were placed close to the serving plate. The results of our study demonstrated that the chips tasted with the pear-like character animation (categorized as cheerful in Experiment 1) were judged as healthier than those tasted with black-and-white (i.e., sad) and Venus flytrap character animations (i.e., aggressive). Moreover, people's purchase intentions were higher with the pear-like character animation, as compared with the black-and-white character animation. These results showed that the context created by AR can affect participants’ food perception across several dimensions.
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增强现实环境中的食物评估:AR会影响行为和心理生理反应吗?
本研究调查了包括情感信息在内的虚拟情境信息在薯片味觉感知中的作用。在第一个初步实验中,我们评估了三个增强现实(AR)动画(梨状人物跳绳、黑白卡通人物、捕蝇草食肉植物)与一系列不同的感受和情绪状态(即快乐、悲伤、愤怒、攻击性、恐惧、焦虑、厌恶、惊讶、羞耻、疲惫、无聊)之间的关联。在第二个实验中,参与者通过使用视觉模拟量表评估了三种不同芯片在几个维度上的味觉感知(例如,愉悦度、脆度、健康度、购买意愿)。芯片在AR环境中呈现,其中实验1中评估的动画被放置在服务板附近。我们的研究结果表明,用梨状角色动画(在实验1中被归类为快乐)品尝的薯片被认为比用黑白(即悲伤)和捕蝇草角色动画(即攻击性)品尝的薯条更健康。此外,与黑白人物动画相比,梨形人物动画的购买意愿更高。这些结果表明,AR创造的环境可以影响参与者在多个维度上的食物感知。
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