{"title":"A Coarse Grained Particle Transport Solver Designed Specifically for Graphics Processing Units","authors":"F. V. van Heerden","doi":"10.1080/00411450.2012.671215","DOIUrl":null,"url":null,"abstract":"This article introduces a novel coarse-grained particle transport solver, designed specifically for streaming processor architectures. The coarse particles are transported using a Monte Carlo algorithm with a locally homogenized collision operator. Local errors introduced by the homogenization procedure and the use of (deterministic) quadratures, are described and analyzed. A brief description of how the simulation is mapped to the streaming processor (Graphics Processing Unit) is also given.","PeriodicalId":49420,"journal":{"name":"Transport Theory and Statistical Physics","volume":"41 1","pages":"100 - 80"},"PeriodicalIF":0.0000,"publicationDate":"2012-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/00411450.2012.671215","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Transport Theory and Statistical Physics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/00411450.2012.671215","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This article introduces a novel coarse-grained particle transport solver, designed specifically for streaming processor architectures. The coarse particles are transported using a Monte Carlo algorithm with a locally homogenized collision operator. Local errors introduced by the homogenization procedure and the use of (deterministic) quadratures, are described and analyzed. A brief description of how the simulation is mapped to the streaming processor (Graphics Processing Unit) is also given.