{"title":"A General Compression Approach to Multi-Channel Three-Dimensional Audio","authors":"B. Cheng, C. Ritz, I. Burnett, Xiguang Zheng","doi":"10.1109/TASL.2013.2260156","DOIUrl":null,"url":null,"abstract":"This paper presents a technique for low bit rate compression of three-dimensional (3D) audio produced by multiple loudspeaker channels. The approach is based on the time-frequency analysis of the localization of spatial sound sources within the 3D space as rendered by a multi-channel audio signal (in this case 16 channels). This analysis results in the derivation of a stereo downmix signal representing the original 16 channels. Alternatively, a mono-downmix signal with side information representing the location of sound sources within the 3D spatial scene can also be derived. The resulting downmix signals are then compressed with a traditional audio coder, resulting in a representation of the 3D soundfield at bit rates comparable with existing stereo audio coders while maintaining the perceptual quality produced from separate encoding of each channel.","PeriodicalId":55014,"journal":{"name":"IEEE Transactions on Audio Speech and Language Processing","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2013-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TASL.2013.2260156","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Audio Speech and Language Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TASL.2013.2260156","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16
Abstract
This paper presents a technique for low bit rate compression of three-dimensional (3D) audio produced by multiple loudspeaker channels. The approach is based on the time-frequency analysis of the localization of spatial sound sources within the 3D space as rendered by a multi-channel audio signal (in this case 16 channels). This analysis results in the derivation of a stereo downmix signal representing the original 16 channels. Alternatively, a mono-downmix signal with side information representing the location of sound sources within the 3D spatial scene can also be derived. The resulting downmix signals are then compressed with a traditional audio coder, resulting in a representation of the 3D soundfield at bit rates comparable with existing stereo audio coders while maintaining the perceptual quality produced from separate encoding of each channel.
期刊介绍:
The IEEE Transactions on Audio, Speech and Language Processing covers the sciences, technologies and applications relating to the analysis, coding, enhancement, recognition and synthesis of audio, music, speech and language. In particular, audio processing also covers auditory modeling, acoustic modeling and source separation. Speech processing also covers speech production and perception, adaptation, lexical modeling and speaker recognition. Language processing also covers spoken language understanding, translation, summarization, mining, general language modeling, as well as spoken dialog systems.