“A Horrible Interspecies Awkwardness Thing”

Q2 Arts and Humanities Bulletin of Science, Technology and Society Pub Date : 2016-02-01 DOI:10.1177/0270467615624565
Éva Zékány
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引用次数: 2

Abstract

Canadian video game developer BioWare’s critically acclaimed Mass Effect video game series has been called the most important science fiction universe of a generation. Whether or not one is inclined to agree, it cannot be denied that Mass Effect matters. It matters not only because of its brilliant narrative and the difficult questions it asks, but also because, as bioethicist Kyle Munkittrick writes, it reflects society as a whole. Mass Effect is a sci-fi epic in the truest sense, spanning over years and across hundreds of planets tucked away in the darkest corners of the galaxy, populated with dozens of species with their own histories, beliefs, cultures, and technologies. Academics and dedicated fans have explored the numerous facets of the game, from its philosophy to time and temporality, fandom ethnographies, and ethics. This article proposes to explore the boundaries of alien sex and the desire for alien others as represented in sci-fi role playing games, and their reinterpretation by fans. Science fiction role playing games in particular enable the production of sexual modalities outside of the constraints of heterosexual norms. Alien sex, animal sex, or monstrous sex are common tropes in fantasy and sci-fi media—the vampire, the werewolf, and monstrous non/in-humans are eroticized and construed conduits of a mainly female sexual desire. However, the example I would like to approach is slightly more radical, both in terms of execution and in terms of media audience response: examples of “alien sex” as illustrated in the Mass Effect video game series, whose canonical representation of alien-human romances invite some interesting questions about either the potential exacerbation, or the rendering-unintelligible of sexual difference, as well as about cross-species desire and about the ontology of the natural and the artificial.
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“可怕的跨物种尴尬事件”
加拿大电子游戏开发商BioWare广受好评的《质量效应》系列电子游戏被称为当代最重要的科幻宇宙。不管你是否同意,我们都不能否认《质量效应》的重要性。它之所以重要,不仅是因为它精彩的叙事和提出的难题,还因为,正如生物伦理学家凯尔·芒基特里克(Kyle Munkittrick)所写,它反映了整个社会。《质量效应》是一部真正意义上的科幻史诗,跨越了数百个隐藏在银河系最黑暗角落的行星,居住着数十个拥有自己的历史、信仰、文化和技术的物种。学者和忠实的粉丝已经探索了游戏的许多方面,从它的哲学到时间和时间性,球迷民族志和道德。本文拟探讨科幻角色扮演游戏中所表现的异形性的界限和对异形他人的渴望,以及粉丝对其的重新诠释。科幻小说中的角色扮演游戏尤其使人们能够在异性恋规范的约束之外产生性模式。外星人的性行为,动物的性行为,或怪物的性行为是幻想和科幻媒体中常见的比喻——吸血鬼,狼人,和怪物的非/人类被色情化,并被解释为主要是女性性欲的管道。然而,我想举一个更激进的例子,无论是从执行角度还是从媒体受众的反应角度来看:《质量效应》电子游戏系列中的“外星人性”例子,其典型的外星人与人类的浪漫关系引发了一些有趣的问题,比如潜在的恶化,或者对性别差异的难以理解的呈现,以及跨物种的欲望和自然与人工的本体论。
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来源期刊
Bulletin of Science, Technology and Society
Bulletin of Science, Technology and Society Arts and Humanities-History and Philosophy of Science
CiteScore
2.60
自引率
0.00%
发文量
9
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