Evaluation of Illumination in 3D Scenes Based on Heat Maps Comparison

Pub Date : 2023-01-01 DOI:10.12720/jait.14.3.601-605
A. Mezhenin, V. Izvozchikova, Ivan A. Mezhenin
{"title":"Evaluation of Illumination in 3D Scenes Based on Heat Maps Comparison","authors":"A. Mezhenin, V. Izvozchikova, Ivan A. Mezhenin","doi":"10.12720/jait.14.3.601-605","DOIUrl":null,"url":null,"abstract":"—The issues of assessing the quality of lighting computer 3D scenes using different lighting systems are considered. Quality lighting increases realism, immersion and improves the perception of shape, color and texture of objects in the image. Existing engineering professional lighting calculation programs are not well suited to the design, art solutions or gaming scenes. To obtain objective estimates of illumination, we propose to use metrics for evaluating the quality of rendering systems. Particular attention is paid to the use of such tools as heat maps. Their visual analysis by hue or intensity helps to compare and evaluate the quality of illumination of scenes. However, such a comparison does not give a cumulative score. A possible solution is to treat heat maps as images and use them as the basis for a generalized heat map to produce a single cumulative statistic. In order to create a generalized heat map, several ways of constructing a difference matrix based on normalization methods have been proposed. The proposed approach is implemented as a prototype application. Experiments were carried out on test scenes with different illumination systems. The generalized heat maps made it possible to obtain cumulative estimates of the comparison of different lighting approaches and to identify areas most sensitive to changes in illumination. According to the authors, the proposed approach to illuminance estimation for staged lighting can be used to improve the realism of visualization in 3D modeling.","PeriodicalId":0,"journal":{"name":"","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12720/jait.14.3.601-605","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

—The issues of assessing the quality of lighting computer 3D scenes using different lighting systems are considered. Quality lighting increases realism, immersion and improves the perception of shape, color and texture of objects in the image. Existing engineering professional lighting calculation programs are not well suited to the design, art solutions or gaming scenes. To obtain objective estimates of illumination, we propose to use metrics for evaluating the quality of rendering systems. Particular attention is paid to the use of such tools as heat maps. Their visual analysis by hue or intensity helps to compare and evaluate the quality of illumination of scenes. However, such a comparison does not give a cumulative score. A possible solution is to treat heat maps as images and use them as the basis for a generalized heat map to produce a single cumulative statistic. In order to create a generalized heat map, several ways of constructing a difference matrix based on normalization methods have been proposed. The proposed approach is implemented as a prototype application. Experiments were carried out on test scenes with different illumination systems. The generalized heat maps made it possible to obtain cumulative estimates of the comparison of different lighting approaches and to identify areas most sensitive to changes in illumination. According to the authors, the proposed approach to illuminance estimation for staged lighting can be used to improve the realism of visualization in 3D modeling.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
基于热图对比的三维场景照明评价
-考虑了使用不同照明系统评估计算机3D场景照明质量的问题。高质量的照明增加了真实感,沉浸感,并改善了图像中物体的形状,颜色和纹理的感知。现有的工程专业照明计算程序不太适合设计,艺术解决方案或游戏场景。为了获得照明的客观估计,我们建议使用度量来评估渲染系统的质量。特别注意使用诸如热图之类的工具。他们通过色调或强度进行视觉分析,有助于比较和评估场景的照明质量。然而,这样的比较并没有给出一个累积分数。一种可能的解决方案是将热图视为图像,并将其用作广义热图的基础,以产生单个累积统计数据。为了生成广义热图,提出了几种基于归一化方法构造差分矩阵的方法。该方法作为一个原型应用程序实现。在不同照明系统的测试场景中进行了实验。普遍化的热图使人们能够获得不同照明方法比较的累积估计,并确定对照明变化最敏感的地区。作者认为,该方法可用于舞台照明的照度估计,以提高三维建模可视化的真实感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1