Engaging Primary School Children in Computational Thinking: Designing and Developing Videogames

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH Education in the Knowledge Society Pub Date : 2018-07-03 DOI:10.14201/eks20181926381
G. Chiazzese, G. Fulantelli, V. Pipitone, D. Taibi
{"title":"Engaging Primary School Children in Computational Thinking: Designing and Developing Videogames","authors":"G. Chiazzese, G. Fulantelli, V. Pipitone, D. Taibi","doi":"10.14201/eks20181926381","DOIUrl":null,"url":null,"abstract":"This paper presents the results of a project on Computational Thinking education for primary school pupils. During the project – called Computational Thinking for children education – 81 students from a primary school in Italy have been guided to the design and development of computer games through the Microsoft Kodu game development platform. Different activities have been proposed to the pupils with the aim of promoting Computational Thinking abilities and skills. A narrative approach has been adopted throughout the project. Preliminary results of the educational experience highlight as the adoption of narrative learning and physical reproduction of manipulative programming objects provide an affordance for the development of Computational Thinking abilities. Furthermore, constancy during the learning process affects the acquisition of game development skills; finally, the design and implementation of computer games using Kodu have had a significant positive influence on the perception of computer programming.","PeriodicalId":45123,"journal":{"name":"Education in the Knowledge Society","volume":"1 1","pages":""},"PeriodicalIF":1.9000,"publicationDate":"2018-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education in the Knowledge Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14201/eks20181926381","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 16

Abstract

This paper presents the results of a project on Computational Thinking education for primary school pupils. During the project – called Computational Thinking for children education – 81 students from a primary school in Italy have been guided to the design and development of computer games through the Microsoft Kodu game development platform. Different activities have been proposed to the pupils with the aim of promoting Computational Thinking abilities and skills. A narrative approach has been adopted throughout the project. Preliminary results of the educational experience highlight as the adoption of narrative learning and physical reproduction of manipulative programming objects provide an affordance for the development of Computational Thinking abilities. Furthermore, constancy during the learning process affects the acquisition of game development skills; finally, the design and implementation of computer games using Kodu have had a significant positive influence on the perception of computer programming.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
让小学生参与计算思维:设计和开发电子游戏
本文介绍了一项关于小学生计算思维教育的研究结果。在这个名为“儿童计算思维教育”的项目中,来自意大利一所小学的81名学生通过微软Kodu游戏开发平台学习了电脑游戏的设计和开发。为了提高学生的计算思维能力和技能,我们为他们提供了不同的活动。整个项目采用了叙事方法。教育经验的初步结果强调,采用叙述性学习和操纵性编程对象的物理复制为计算思维能力的发展提供了依据。此外,学习过程中的持续性会影响游戏开发技能的习得;最后,使用Kodu设计和实现电脑游戏对计算机编程的感知产生了显著的积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Education in the Knowledge Society
Education in the Knowledge Society EDUCATION & EDUCATIONAL RESEARCH-
自引率
10.30%
发文量
27
审稿时长
4 weeks
期刊最新文献
Percepción de alumnos y familias sobre la robótica educativa en la educación no formal Redes sociales y Educación Superior en la era COVID-19: Influencia de la trayectoria de aprendizaje de la metodología Self Directed Based Learning en el éxito académico Hábitos de estudio desarrollados durante la complejidad digital en la pandemia: Investigación comparada entre estudiantes universitarios de México y Colombia Análisis de proyectos de buenas prácticas en el marco del programa Erasmus+ centrados en el eLearning o TIC
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1