The Game People Played: Mahjong in Modern Chinese Society and Culture

Maggie Greene
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引用次数: 7

Abstract

abstract:This article considers the discourse surrounding the popular Chinese table game of mahjong in the nineteenth and twentieth centuries, using it as a barometer to trace social and cultural changes during the late Qing and Republican periods. After analyzing the connection between mahjong; its forerunner, madiao; and their antithesis, weiqi (go), it traces the changing position of mahjong in Chinese society from a game seemingly loathed by literati to a staple of bourgeois parlors. Drawing on a variety of journals, newspapers, and visual sources, the article further explores culture from class and gender perspectives in the late Qing and Republican periods, as mahjong moved from a visibly male activity to one largely associated with women. Finally, it considers the relationship between games and discourses of modernity, and the important changes taking place regarding leisure time in the twentieth century. The article argues that mahjong has been uniquely resistant to regulation and control. Enjoyment of the game spread across class and gender lines, despite the efforts of reformers, for reasons that reflect and embody key shifts from the late Qing dynasty through the end of the Republican period.
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人们玩的游戏:近代中国社会文化中的麻将
本文考察了19世纪和20世纪围绕中国流行的桌上游戏麻将的话语,并将其作为追踪清末民国时期社会文化变迁的晴雨表。分析完麻将之间的联系;它的前身,马雕;它追溯了麻将在中国社会中地位的变化,从一种似乎为文人所厌恶的游戏,变成了资产阶级客厅的主食。借助各种期刊、报纸和视觉资源,文章进一步从阶级和性别的角度探讨了晚清和民国时期的文化,因为麻将从一种明显的男性活动转变为一种主要与女性有关的活动。最后,它考虑了游戏和现代性话语之间的关系,以及20世纪关于休闲时间发生的重要变化。这篇文章认为,麻将一直以来都具有独特的抗管制性。尽管改革家做出了种种努力,但由于反映和体现了从清末到民国末期的关键转变,人们对足球的喜爱跨越了阶级和性别的界限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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