Polarization in Social Media: A Virtual Worlds-Based Approach

IF 2.2 3区 工程技术 Q1 SOCIAL SCIENCES, INTERDISCIPLINARY Jasss-The Journal of Artificial Societies and Social Simulation Pub Date : 2023-01-01 DOI:10.18564/jasss.5170
Dennis Jacob, Sven Banisch
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引用次数: 1

Abstract

: As social media becomes increasingly integrated within the fabric of our digital lives, it is clear that these platforms have a great impact on our mental well-being and interpersonal relationships. However, recent events and studies suggest that these changes are not always for the better as social media might contribute to social polarization. In this work, we leverage agent-based modelling (ABM) techniques to simulate the associated opinion dynamics of polarization in social media platforms. To accomplish this, we first develop a methodology for distinguishing between different types of polarization. This enables a more nuanced investigation into the interplay between behavior online and behavior offline. We next expand on the public-private split model by introducing a novel “virtual worlds” framework for representing an online social media platform. Agents from the neighbor-constrained “real world” can “log-in” to these virtual worlds with a certain probability and participate in a complete network; this reflects the unique socioeconomic and geographic anonymity provided through social media. Additionally, global homophilic influence is incorporated and its relationship with local virtual world structure is considered. We finally perform a sensitivity analysis over a set of model parameters, and find that the incorporation of virtual worlds can result in the simultaneous presence of different types of polarization in the real and virtual worlds. These findings align with studies on social media from the literature, and suggest that the online platform provided by social media poses unique challenges with regards to investigating the presence of polarization.
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社会媒体的两极分化:基于虚拟世界的方法
当前位置随着社交媒体日益融入我们的数字生活,很明显,这些平台对我们的心理健康和人际关系产生了巨大影响。然而,最近的事件和研究表明,这些变化并不总是好的,因为社交媒体可能会导致社会两极分化。在这项工作中,我们利用基于代理的建模(ABM)技术来模拟社交媒体平台中两极分化的相关意见动态。为了做到这一点,我们首先开发了一种区分不同类型极化的方法。这使得对在线行为和离线行为之间的相互作用进行更细致的调查成为可能。接下来,我们将通过引入一个用于表示在线社交媒体平台的新颖“虚拟世界”框架来扩展公私分离模型。来自受邻居约束的“真实世界”的智能体能够以一定的概率“登录”到这些虚拟世界,并参与到一个完整的网络中;这反映了通过社交媒体提供的独特的社会经济和地理匿名性。此外,还考虑了全局同构影响及其与局部虚拟世界结构的关系。最后,我们对一组模型参数进行了灵敏度分析,发现虚拟世界的加入会导致现实世界和虚拟世界中同时存在不同类型的极化。这些发现与文献中关于社交媒体的研究相一致,并表明社交媒体提供的在线平台在调查两极分化的存在方面提出了独特的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.40
自引率
9.50%
发文量
16
审稿时长
21 weeks
期刊介绍: The Journal of Artificial Societies and Social Simulation is an interdisciplinary journal for the exploration and understanding of social processes by means of computer simulation. Since its first issue in 1998, it has been a world-wide leading reference for readers interested in social simulation and the application of computer simulation in the social sciences. Original research papers and critical reviews on all aspects of social simulation and agent societies that fall within the journal"s objective to further the exploration and understanding of social processes by means of computer simulation are welcome.
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