CONCEPTUAL AND PEDAGOGICAL DIFFERENCES BETWEEN THE TERMS “BRINCADEIRA” AND “GAME” IN BRAZIL

Maria Aparecida Mello
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Abstract

ABSTRACT: This article is part of a thesis produced for a competitive examination for the full professor position. Its objective was to identify the theoretical differences between the concepts of “brincadeira”1 and “game,” the role of each one in children’s learning, and its implications in pedagogical practices in Early Childhood Education. The Cultural-Historical Theory was the basis for the theoretical research through the genetic method in the methodology from a bibliographic survey in books and scientific articles about “brincadeira” and “game,” and in Russian authors only about “game.” The results pointed out the importance of the differentiation between both terms in Early Childhood Education, as well as enabled the proposition that “brincadeira” is the main activity of children from 0 to 3 years old, and “game,” especially “role-play,” as the main activity of children from three to six years old. The importance of these results for children’s learning corroborates the centrality of the playful aspect in the activities of Early Childhood Education, distinguishing “brincadeira” and games in their contents, motives, needs, and specificities for children. This proposal to change the main activity in Early Childhood Education also indicates the need for “brincadeira” from 0 to 3 years old to develop into role-play games for children from 3 to 6 years old since both are essential for children’s activities to also change from involuntary to voluntary and volitional activities. The implications of this research for teaching practices are centered on the need for teachers to know and include role-play games in the activities of 3 to 6-year-old children, helping them develop autonomy, volitional activities, and self-control of their attitudes.
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巴西术语“brincadeira”和“game”在概念和教学上的差异
摘要:本文是一篇为参加正教授职位竞争考试而写的论文的一部分。其目的是确定“brincadeira”和“game”概念之间的理论差异,它们在儿童学习中的作用,以及它们在幼儿教育教学实践中的含义。文化历史理论是通过遗传方法进行理论研究的基础,该方法从文献调查中获得了关于“brincadeira”和“game”的书籍和科学文章,而在俄罗斯作者中只涉及“game”。研究结果指出了区分这两个术语在幼儿教育中的重要性,并使“brincadeira”是0 - 3岁儿童的主要活动,“game”,特别是“role-play”是3 - 6岁儿童的主要活动这一命题成为可能。这些结果对儿童学习的重要性证实了幼儿教育活动中游戏方面的中心地位,区分了“brincadeira”和游戏的内容、动机、需求和儿童的特殊性。这一改变幼儿教育主要活动的建议也表明,0 - 3岁的“brincadeira”需要发展成为3 - 6岁儿童的角色扮演游戏,因为这是儿童活动从非自愿向自愿和自愿活动转变的必要条件。本研究对教学实践的启示集中在教师需要了解并将角色扮演游戏纳入3至6岁儿童的活动中,帮助他们发展自主性,意志活动和自我控制态度。
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