Pengembangan augmented reality book berbasis situs peninggalan kebudayaan sebagai sumber belajar sejarah

Ferdinan Bashofi
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Abstract

Augmented Reality Book is the development of a book inspired by the development of Augmented Reality technology. A book that is developed combining books in the form of literacy works with the findings of archaeological relics created in 3D images to be displayed in books with the help of an android application. This research adheres to the development theory made by Plomp which consists of 1) Initial Phase, 2) Design Phase, 3) Product realization or manufacture stage, 4) Testing, assessment, and improvement phase, 5) Product testing phase. From the data on the results of filling in the research instrument in the form of a questionnaire, it was obtained that 80% of the student's response value or the percentage showed a positive value, as the assessment indicators were in good criteria, so a conclusion could be drawn that students were motivated by the use of learning resources Augmented Reality Book.
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基于文化遗产网站的增强现实书籍作为历史学习资源
增强现实书是受增强现实技术发展的启发而开发的一本书。将文学作品形式的书籍与以3D图像制作的考古遗迹结合在一起,通过android应用程序在书籍中展示的一本书。本研究遵循普洛姆普的开发理论,包括1)初始阶段,2)设计阶段,3)产品实现或制造阶段,4)测试、评估和改进阶段,5)产品测试阶段。从以问卷形式填写研究工具的结果数据中可以看出,80%的学生的回答值或百分比为正值,因为评估指标处于良好的标准中,因此可以得出结论,学生受到学习资源增强现实书的使用的激励。
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