OASIS: A Collaborative Virtual Reality Design Exhibition Exploring the Post-capitalist Mall

Grace A. Spee, Bansri Thakkar, Abinash Mallick, Jennifer Cyrus, Quentin Bu, Arda Erdeniz, Daria Tsoupikova
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Abstract

Since time immemorial, shopping malls have served as potential havens for establishing symbiotic relationships between often multiple individual communities and their corresponding consumers, all under a single roof. These installments with ground-breaking architecture coupled with a multitude of amenities have inconspicuously managed to generate an ambience and long served as a beacon for these local communities. Today, as the ongoing COVID-19 pandemic has brought the world to a commercial standstill, the economics of malls continue to collapse. This article details the creation of OASIS, a collaborative virtual reality project designed for mental rehabilitation, which examines the themes of destruction, growth, sustainability, and mindfulness using the metaphor of a desolated shopping mall. Ten individual virtual spaces within OASIS were developed to encourage participants’ engagement in a virtual environment and to alleviate the impact of social isolation during the ongoing coronavirus pandemic. This collaborative project developed at the University of Illinois Chicago involved a team of ten designers from Industrial Design and Graphic Design programs in the integrated virtual creative production. OASIS was developed in a remote collaboration using the Unity game engine and other collaboration tools enabling virtual teamwork. In this article, OASIS is situated within a discussion of how virtual design collaboration can help mitigate issues related to isolation during the coronavirus pandemic. Qualitative feedback from designers and audiences confirmed the effectiveness of virtual reality as a tool on individual and collective creative experience. Exhibited in an online gallery, OASIS explores how design methodologies and VR technology can enhance the graphic design curriculum.
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OASIS:探索后资本主义购物中心的协同虚拟现实设计展
自古以来,购物中心就一直是建立共生关系的潜在天堂,通常是在一个屋檐下,在多个单独的社区和相应的消费者之间建立共生关系。这些具有突破性建筑的分期分期加上众多的设施,不引人注目地创造了一种氛围,长期以来一直是当地社区的灯塔。今天,由于持续的COVID-19大流行使世界陷入商业停滞,购物中心的经济继续崩溃。这篇文章详细介绍了OASIS的创建,这是一个为精神康复设计的协作虚拟现实项目,它以一个废弃的购物中心为隐喻,研究了破坏、增长、可持续性和正念的主题。OASIS内部开发了10个单独的虚拟空间,以鼓励参与者参与虚拟环境,并减轻正在进行的冠状病毒大流行期间社会隔离的影响。这个合作项目由伊利诺伊大学芝加哥分校开发,由来自工业设计和平面设计专业的10名设计师组成的团队参与了集成虚拟创意生产。OASIS是使用Unity游戏引擎和其他支持虚拟团队合作的协作工具在远程协作中开发的。在本文中,OASIS将讨论虚拟设计协作如何帮助缓解冠状病毒大流行期间与隔离相关的问题。来自设计师和观众的定性反馈证实了虚拟现实作为个人和集体创作体验工具的有效性。OASIS在一个在线画廊中展出,探讨了设计方法和VR技术如何增强平面设计课程。
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来源期刊
International Journal of Visual Design
International Journal of Visual Design Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
14
期刊介绍: The journal explores processes and practices of representation and communication using the medium of the image. Areas of interest include communications design, visual arts, illustration, photography, film and video, graphic design, typography, interface design, internet design, animation and computer simulations.
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