{"title":"What Information Content Do Students Want from a Postgraduate Design Course Website?: A Case Study Applied to User-Centered Design","authors":"Kittichai Kasemsarn, Khae Mungkornwong, Khemmapat Patcharawit, Apinantn Sumthumpruek","doi":"10.18848/2325-1581/cgp/v17i01/17-41","DOIUrl":"https://doi.org/10.18848/2325-1581/cgp/v17i01/17-41","url":null,"abstract":"","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"2 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67550991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-01DOI: 10.18848/2325-1581/cgp/v17i01/43-60
S. S. Phalke, Abhishek Shrivastava, Priyank Sahgal
{"title":"Identification of Digital Font Size and Font Type to Enhance the Attention Span of Children Living with ADHD in a Typical Learning Environment","authors":"S. S. Phalke, Abhishek Shrivastava, Priyank Sahgal","doi":"10.18848/2325-1581/cgp/v17i01/43-60","DOIUrl":"https://doi.org/10.18848/2325-1581/cgp/v17i01/43-60","url":null,"abstract":"","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67551124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.18848/2325-1581/cgp/v16i01/17-34
Indrayuda Indrayuda, Azrul Azizi Bin Amirul
{"title":"Transformation of Traditional Arts into Entertainment Arts: A Case Study of Acting Aspect and Performance Packaging","authors":"Indrayuda Indrayuda, Azrul Azizi Bin Amirul","doi":"10.18848/2325-1581/cgp/v16i01/17-34","DOIUrl":"https://doi.org/10.18848/2325-1581/cgp/v16i01/17-34","url":null,"abstract":"","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67550402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.18848/2325-1581/cgp/v16i01/83-94
Rhesa Almerzada Shah Putera, Ova Candra Dewi, A. Dugar
{"title":"The Role of Lighting in Creating Photogenic Spaces","authors":"Rhesa Almerzada Shah Putera, Ova Candra Dewi, A. Dugar","doi":"10.18848/2325-1581/cgp/v16i01/83-94","DOIUrl":"https://doi.org/10.18848/2325-1581/cgp/v16i01/83-94","url":null,"abstract":"","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67550742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.18848/2325-1581/cgp/v16i02/31-51
Kittichai Kasemsarn
{"title":"Creating a Cultural Youth Tourism eBook Guidelines with Four Design Factors","authors":"Kittichai Kasemsarn","doi":"10.18848/2325-1581/cgp/v16i02/31-51","DOIUrl":"https://doi.org/10.18848/2325-1581/cgp/v16i02/31-51","url":null,"abstract":"","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"21 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67550521","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.18848/2325-1581/cgp/v16i01/109-126
Mahsa Behnood
{"title":"Design Principle Identities: Case Study of Old Gorgan Motifs","authors":"Mahsa Behnood","doi":"10.18848/2325-1581/cgp/v16i01/109-126","DOIUrl":"https://doi.org/10.18848/2325-1581/cgp/v16i01/109-126","url":null,"abstract":"","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67550345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.18848/2325-1581/cgp/v16i02/1-17
A. Basak, Shatarupa Thakurta Roy
{"title":"Visual Ergonomics for Colorblindness: Providing Affordance in a Desktop Graphical User Interface","authors":"A. Basak, Shatarupa Thakurta Roy","doi":"10.18848/2325-1581/cgp/v16i02/1-17","DOIUrl":"https://doi.org/10.18848/2325-1581/cgp/v16i02/1-17","url":null,"abstract":"","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"11 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67550670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.18848/2325-1581/cgp/v16i01/65-81
Grace A. Spee, Bansri Thakkar, Abinash Mallick, Jennifer Cyrus, Quentin Bu, Arda Erdeniz, Daria Tsoupikova
Since time immemorial, shopping malls have served as potential havens for establishing symbiotic relationships between often multiple individual communities and their corresponding consumers, all under a single roof. These installments with ground-breaking architecture coupled with a multitude of amenities have inconspicuously managed to generate an ambience and long served as a beacon for these local communities. Today, as the ongoing COVID-19 pandemic has brought the world to a commercial standstill, the economics of malls continue to collapse. This article details the creation of OASIS, a collaborative virtual reality project designed for mental rehabilitation, which examines the themes of destruction, growth, sustainability, and mindfulness using the metaphor of a desolated shopping mall. Ten individual virtual spaces within OASIS were developed to encourage participants’ engagement in a virtual environment and to alleviate the impact of social isolation during the ongoing coronavirus pandemic. This collaborative project developed at the University of Illinois Chicago involved a team of ten designers from Industrial Design and Graphic Design programs in the integrated virtual creative production. OASIS was developed in a remote collaboration using the Unity game engine and other collaboration tools enabling virtual teamwork. In this article, OASIS is situated within a discussion of how virtual design collaboration can help mitigate issues related to isolation during the coronavirus pandemic. Qualitative feedback from designers and audiences confirmed the effectiveness of virtual reality as a tool on individual and collective creative experience. Exhibited in an online gallery, OASIS explores how design methodologies and VR technology can enhance the graphic design curriculum.
{"title":"OASIS: A Collaborative Virtual Reality Design Exhibition Exploring the Post-capitalist Mall","authors":"Grace A. Spee, Bansri Thakkar, Abinash Mallick, Jennifer Cyrus, Quentin Bu, Arda Erdeniz, Daria Tsoupikova","doi":"10.18848/2325-1581/cgp/v16i01/65-81","DOIUrl":"https://doi.org/10.18848/2325-1581/cgp/v16i01/65-81","url":null,"abstract":"Since time immemorial, shopping malls have served as potential havens for establishing symbiotic relationships between often multiple individual communities and their corresponding consumers, all under a single roof. These installments with ground-breaking architecture coupled with a multitude of amenities have inconspicuously managed to generate an ambience and long served as a beacon for these local communities. Today, as the ongoing COVID-19 pandemic has brought the world to a commercial standstill, the economics of malls continue to collapse. This article details the creation of OASIS, a collaborative virtual reality project designed for mental rehabilitation, which examines the themes of destruction, growth, sustainability, and mindfulness using the metaphor of a desolated shopping mall. Ten individual virtual spaces within OASIS were developed to encourage participants’ engagement in a virtual environment and to alleviate the impact of social isolation during the ongoing coronavirus pandemic. This collaborative project developed at the University of Illinois Chicago involved a team of ten designers from Industrial Design and Graphic Design programs in the integrated virtual creative production. OASIS was developed in a remote collaboration using the Unity game engine and other collaboration tools enabling virtual teamwork. In this article, OASIS is situated within a discussion of how virtual design collaboration can help mitigate issues related to isolation during the coronavirus pandemic. Qualitative feedback from designers and audiences confirmed the effectiveness of virtual reality as a tool on individual and collective creative experience. Exhibited in an online gallery, OASIS explores how design methodologies and VR technology can enhance the graphic design curriculum.","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67550546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}