The Influence of the Learning Environment on Fast Mapping and Explicit Encoding of New Vocabulary: Results of a Pilot Study

IF 0.3 Q4 PSYCHOLOGY, MULTIDISCIPLINARY Sibirskiy Psikhologicheskiy Zhurnal-Siberian Journal of Psychology Pub Date : 2022-01-01 DOI:10.17223/17267080/85/9
E. Perikova, E. Blinova, E. A. Andriushchenko
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引用次数: 1

Abstract

The availability of virtual reality (VR) tools and the attractiveness of their interactivity for users have influenced the spread of this technology in the field of language educational programs. However, scientific studies of the effectiveness of VR in comparison with traditional methods are few and show conflicting results, which can be explained by the influence of additional factors, such as the learner's motor activity and the speech learning strategies used. In order to clarify the role of these factors, we developed a natural design of learning tasks in VR on a computer monitor, based on the auditory presentation of new words to participants together with their visual referents in the context of interrogative sentences. The controlled variables were speech learning strategies (Fast Mapping/Explicit Encoding) and motor response to the question (high-velocity low amplitude hand movements). 16 respondents learned 8 nouns each in the two learning environments. Learning outcomes were assessed using the recognition task. Accuracy of the answers was analyzed using RM-ANOVA, the reaction time using the Wilcoxon test. The correctness of recognition of new words did not differ significantly after using VR (55%) or a computer monitor (61%). Words learned with high-velocity whole-hand movements were significantly better for participants when they learned through fast mapping, while words learned with low amplitude finger movements were significantly better with explicit encoding while using a computer monitor. Explicit Encoding learned words with small amplitude movements were recognized faster using VR then a computer monitor. The pilot study showed the effectiveness of the semantic assimilation of new words in both learning environments with the combined influence of speech learning strategies and the student's motor activity in this process.
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学习环境对新词汇快速映射和显式编码的影响:一项初步研究的结果
虚拟现实(VR)工具的可用性及其交互性对用户的吸引力影响了该技术在语言教育项目领域的传播。然而,关于VR与传统方法的有效性的科学研究很少,并且结果相互矛盾,这可以通过其他因素的影响来解释,例如学习者的运动活动和使用的语言学习策略。为了明确这些因素的作用,我们在计算机显示器上开发了一种自然设计的VR学习任务,基于在疑问句背景下向参与者提供新词的听觉呈现以及他们的视觉所指。控制变量为语音学习策略(快速映射/显式编码)和对问题的运动反应(高速低幅度手部运动)。16名受访者在两种学习环境中分别学习了8个名词。使用识别任务评估学习成果。回答的准确性采用RM-ANOVA分析,反应时间采用Wilcoxon检验。使用VR(55%)和电脑显示器(61%)对新词的识别正确率没有显著差异。当参与者通过快速绘图学习单词时,用全手高速运动学习单词的效果明显更好,而在使用电脑显示器时,用低幅度手指运动学习单词时,用显性编码学习单词的效果明显更好。外显编码学习过的小幅度运动单词在VR下的识别速度比在电脑显示器上更快。初步研究表明,在两种学习环境下,语音学习策略和学生在此过程中的运动活动的共同影响下,新词的语义同化都是有效的。
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CiteScore
0.60
自引率
50.00%
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