A 250-mW 5.4G-Rendered-Pixel/s Realistic Refocusing Processor for High-Performance Five-Camera Mobile Devices

Po-Han Chen;Shu-Wen Yang;Chao-Tsung Huang
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Abstract

Digital refocusing in multicamera mobile devices is becoming crucial. Realistic refocusing, which is a subset of digital refocusing, provides physically correct quality; however, its intense computational complexity results in low processing speed and restricts its applicability. Moreover, its complex computation flow requires substantial DRAM bandwidth and a large SRAM area, making it more challenging to implement in hardware. In this article, we present a high-performance refocusing processor based on a hardware-oriented realistic refocusing algorithm. The proposed compact computation flow saves 92% of the DRAM bandwidth and 32% of the SRAM area without noticeable quality degradation. To support high-performance refocusing, we develop highly paralleled engines for view rendering. They deliver 5.4G rendered-pixel/s throughput. The hardware accelerator improves the processing speed by $100\times $ to $350\times $ that of the original refocusing algorithm running on a general-purpose processor. The chip is fabricated with 40-nm CMOS technology and comprises 271 kB of SRAM and 2.3M logic gates. The chip processes Full-HD light fields up to 40 frames/s under 250 mW power consumption.
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一种适用于高性能五摄像头移动设备的250mW 5.4G像素/真实感重聚焦处理器
多摄像机移动设备中的数字重新聚焦正变得至关重要。真实的重新聚焦是数字重新聚焦的一个子集,提供了物理上正确的质量;然而,其计算复杂度高,导致处理速度低,限制了其适用性。此外,其复杂的计算流程需要大量的DRAM带宽和大的SRAM面积,这使得在硬件中实现更具挑战性。在本文中,我们提出了一种基于面向硬件的逼真重聚焦算法的高性能重聚焦处理器。所提出的紧凑计算流程节省了92%的DRAM带宽和32%的SRAM面积,而没有明显的质量下降。为了支持高性能的重新聚焦,我们开发了用于视图渲染的高度并行引擎。它们提供5.4G渲染像素/秒的吞吐量。硬件加速器将在通用处理器上运行的原始重新聚焦算法的处理速度提高了$100\times$到$350\times$。该芯片采用40nm CMOS技术制造,包括271kB的SRAM和2.3M的逻辑门。该芯片在250 mW功耗下处理高达40帧/秒的全高清光场。
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