Kainua Project: principles, theoretical framework and archaeological analysis

IF 0.4 0 ARCHAEOLOGY Archeologia e Calcolatori Pub Date : 2017-01-01 DOI:10.19282/AC.28.2.2017.06
A. Gaucci
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引用次数: 1

Abstract

The use of virtual reconstructions is an approach which has already been applied for past projects in the Etruscan city of Marzabotto. The Kainua Project, which aims at the virtual recreation of the whole Etruscan city, is based on the principles of the London and the Seville Charter. The modelling process of the virtual Kainua is based on a rigorous archaeological analysis. The ArchaeoBIM method, formed within the project, has been used to confirm the validation of the models and is therefore an important step towards a more detailed architectural analysis of non-preserved structures. The unexcavated areas of the Etruscan city were involved in a campaign of geophysical surveys, which were the basis for the recreation of wide areas of the city with a good approximation thanks to an interpretative scheme of the modules of the buildings and their allocation within the blocks. The virtual Kainua is first of all an analysis tool. As a matter of fact, through forms of interactivity and simulations the virtual model allows us to formulate important considerations about historical and social issues. The model, however, is also the base for an updated system for the fruition of the archaeological area by a wider audience, chiefly onsite and it becomes a decoding key that visitors can use during their visit.
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凯努瓦项目:原理、理论框架和考古分析
虚拟重建的使用已经在伊特鲁里亚城市Marzabotto的过去项目中得到了应用。Kainua项目的目标是整个伊特鲁里亚城市的虚拟娱乐,该项目基于伦敦和塞维利亚宪章的原则。虚拟凯努瓦的建模过程是基于严格的考古分析。在该项目中形成的ArchaeoBIM方法已被用于确认模型的有效性,因此是对非保存结构进行更详细的建筑分析的重要一步。伊特鲁里亚城市的未挖掘区域参与了一项地球物理调查活动,这是重建城市广大地区的基础,由于建筑模块的解释方案及其在街区内的分配,这是一个很好的近似。虚拟的Kainua首先是一个分析工具。事实上,通过互动和模拟的形式,虚拟模型允许我们对历史和社会问题进行重要的思考。然而,该模型也是为更广泛的观众(主要是现场观众)更新考古区域成果的系统的基础,它成为游客在参观期间可以使用的解码钥匙。
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
0
审稿时长
40 weeks
期刊介绍: From the outset, the aim was to initiate an open and continuous exchange of information among different countries, thus prompting the creation of an international Scientific Committee. Representatives of the major Italian and foreign institutes interested in archaeological computing agreed to become members. A qualified Editorial board also assures a continuous flow of information and a profitable exchange of data. The journal covers three distinct parts. The first considers methodological approaches: it collects articles concerning theoretical aspects of archaeological computing as well as reports on programmes conducted by dedicated international institutions. The main section contains articles on various computer applications, such as databases, Geographical Information Systems, quantitative methods, expert systems, computer graphics, image processing, multimedia and web tools. A section is also dedicated to the automatic processing of documentary sources. The third aspect of the journal is characterised by book reviews and bibliographic news, with the aim to provide readers with an up-to-date source of documentation. Special thematic issues and Conference Proceedings have also been included.
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