Medieval soundspace in the new digital leisure time media

IF 0.1 4区 历史学 Q3 HISTORY Imago Temporis-Medium Aevum Pub Date : 2015-01-01 DOI:10.21001/IMAGOTEMPORIS.V0I0.308534
Juan Francisco Jiménez Alcázar, Gerardo Rodríguez
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引用次数: 1

Abstract

Videogames have become a very important cultural reference in our society, especially for the younger generation. The music, sound effects and noises that appear in them are examples of the general iconography we have of the past, in this case the medieval period. This study presents an approach to this phenomenon that represents one of the best examples to analyse the idea of what we think the Middle Ages was like, and, in particular, its soundscape.
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中世纪的声音空间在新的数字休闲时间媒体
电子游戏已经成为我们社会中非常重要的文化参考,尤其是对年轻一代来说。其中出现的音乐,音效和噪音是我们过去的一般图像的例子,在这个例子中是中世纪时期。这项研究提出了一种研究这一现象的方法,它代表了一个最好的例子来分析我们认为中世纪是什么样的,尤其是它的音景。
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