A Time Series Analysis On The Effects Of Deregulation On Online Games: A Case Of Social Casino In Korea

Q3 Economics, Econometrics and Finance Academy of Entrepreneurship Journal Pub Date : 2016-12-28 DOI:10.2139/ssrn.2890797
B. Lee, Seongmin Jeon, Moonkyoung Jang, Byungjoon Yoo
{"title":"A Time Series Analysis On The Effects Of Deregulation On Online Games: A Case Of Social Casino In Korea","authors":"B. Lee, Seongmin Jeon, Moonkyoung Jang, Byungjoon Yoo","doi":"10.2139/ssrn.2890797","DOIUrl":null,"url":null,"abstract":"Online games including web board games have been known to contribute to fostering entrepreneurship in information technology; a number of big online corporations such as portal sites and mobile messengers have roots in game startups. A lot of tactics and format used to play games is also used to teach entrepreneurship and more. In 2013, the Korean government imposed strict rules to web board games and to the genuine online games framing it with a highly negative social perception. The regulation brought the fall of industry and in early 2016, the Korean government has relieved some of its regulations in attempt to revitalize the industry. The objective of this research is to investigate the outcomes of deregulation on a specific online game field, the web board game industry. According to previous research, government regulation is proven to have high relationship to how the industry and individual consumers form a consumption pattern. Literature shows that the regulations may result in devaluating the industry, followed by a sharp decrease in the market itself. This research provides empirical and quantifiable evidence of the deregulation results using VAR (Vector Auto Regression) and Granger causality test. The results show that the deregulation had no impact in reviving the industry. Using the framework of gambling theory, TAM (Technology Acceptance Model) and consumer perception, the study tries to explain the reasons for such results. More and more policy review research is concentrating in using quantifying methods. By providing an comparison of industry before and after the regulation/deregulation, this research also aligns to provide further evidence and guidance in evaluating government policies using quantifiable measurements.","PeriodicalId":39110,"journal":{"name":"Academy of Entrepreneurship Journal","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2016-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Academy of Entrepreneurship Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.2890797","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Economics, Econometrics and Finance","Score":null,"Total":0}
引用次数: 4

Abstract

Online games including web board games have been known to contribute to fostering entrepreneurship in information technology; a number of big online corporations such as portal sites and mobile messengers have roots in game startups. A lot of tactics and format used to play games is also used to teach entrepreneurship and more. In 2013, the Korean government imposed strict rules to web board games and to the genuine online games framing it with a highly negative social perception. The regulation brought the fall of industry and in early 2016, the Korean government has relieved some of its regulations in attempt to revitalize the industry. The objective of this research is to investigate the outcomes of deregulation on a specific online game field, the web board game industry. According to previous research, government regulation is proven to have high relationship to how the industry and individual consumers form a consumption pattern. Literature shows that the regulations may result in devaluating the industry, followed by a sharp decrease in the market itself. This research provides empirical and quantifiable evidence of the deregulation results using VAR (Vector Auto Regression) and Granger causality test. The results show that the deregulation had no impact in reviving the industry. Using the framework of gambling theory, TAM (Technology Acceptance Model) and consumer perception, the study tries to explain the reasons for such results. More and more policy review research is concentrating in using quantifying methods. By providing an comparison of industry before and after the regulation/deregulation, this research also aligns to provide further evidence and guidance in evaluating government policies using quantifiable measurements.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
放松管制对网络游戏影响的时间序列分析——以韩国社交赌场为例
网上游戏,包括网页桌游,有助培育资讯科技的创业精神;许多大型在线公司,如门户网站和移动信使,都起源于游戏初创公司。许多用于游戏的战术和形式也用于教授创业精神等。2013年,韩国政府对网页桌游和真正的网络游戏实施了严格的规定,并将其与高度负面的社会观念联系起来。该规定带来了行业的衰落,2016年初,韩国政府放松了一些规定,试图振兴该行业。本研究的目的是调查在一个特定的网络游戏领域,网页桌游产业放松管制的结果。根据以往的研究,政府监管被证明与行业和个人消费者如何形成消费模式有着高度的关系。文献表明,这些规定可能导致行业贬值,随后市场本身急剧下降。本研究运用向量自回归(VAR)和格兰杰因果关系检验为放宽管制的结果提供了实证和可量化的证据。结果表明,放松管制对振兴产业没有影响。本研究运用赌博理论、技术接受模型(TAM)和消费者认知的框架,试图解释产生这种结果的原因。越来越多的政策审查研究集中在量化方法的应用上。通过对监管/放松管制前后的行业进行比较,本研究还将为使用可量化的测量方法评估政府政策提供进一步的证据和指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Academy of Entrepreneurship Journal
Academy of Entrepreneurship Journal Economics, Econometrics and Finance-Economics and Econometrics
自引率
0.00%
发文量
21
期刊介绍: AEJ considers theoretical, conceptual and empirical studies in entrepreneurship and small business management for publication.The journal caters to the needs of wide range of readers like B-schools, small and medium business entities, industries, policy makers, researchers, scholars, academicians and students. To this extent the journal encompasses a broad spectrum of topics in this field for publication, including but not limited to Strategy and entrepreneurship, nascent entrepreneurship, global entrepreneurship monitor, female entrepreneurship, business model evolution,Latent entrepreneurship, global entrepreneurship monitor, entrepreneurial spirit, small business owner-manager, small and medium enterprises, industrial policy and sectoral choice, entrepreneurial heuristics, entrepreneurial Spirit, Small business and economic growth, Nascent and start-up entrepreneurs,New venture creation process, organization, and behavior family business, Managerial characteristics and behavior of entrepreneurs,start-up entrepreneurs, customer relationship management, consumer behavior, E-Commerce and E-Business Models.
期刊最新文献
The Ad-hoc of Disruptive Innovation and A Typology of Transformational Innovations: Tesla Case of Avalanche Innovation and Exemplars of Authentic Entrepreneurship 리더의 중용적 사고가 직원들의 일탈 혁신 행위에 미치는 영향에 관한 연구: 조직자존과 상하관계를 중심으로 Exploring Female Entrepreneurship: Focusing on Entrepreneurial Intention and Entrepreneurial Experience Advancing the Ecosystem of Early Stage Ventures through Equity Crowdfunding: A Focus on Platform Strategy A Study on the Four Iron Principles for Realizing an Innovative Country Enhancing Entrepreneurship
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1