Types of stressors and their influence on human capital in the gaming industry

IF 0.3 Q4 SOCIOLOGY Sociologija Pub Date : 2023-01-01 DOI:10.2298/soc230201016m
J. Marković, J. Jovic
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Abstract

Research indicates a clear need for society to improve the quality of human capital by reducing stress at the workplace in order to improve the well-being of employees, the organization and society. The daily stress of employees has increased on the global stage, therefore research examining different aspects of workplace stress is necessary. The goal of this research was to determine the types of stress among employees in the gaming industry through the analysis of the intensity of their negative emotional response to different sources of work related stress. 753 subjects (80.1% of women, average age 25.2 ? 3.21). The Stress Scale in Young-30 (SSM-30) was used (? = 0.904). The data were processed using confirmatory factor analysis and structural modeling. Research results show that there are four types of workplace stress in the gaming industry (Family stress, Job expectations, Deficits, Burden). The strongest stressor is heavy workload in the workplace. Reactions to different types of stressors are correlated. The most important correlation is expressed between negative emotional responses to high achievement demands and heavy workload showing that employees respond to demands for more engagement at work and the improvement of the work output in a similar way.
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压力源类型及其对游戏产业人力资本的影响
研究表明,社会明显需要通过减少工作场所的压力来提高人力资本的质量,以改善员工、组织和社会的福祉。在全球范围内,员工的日常压力有所增加,因此研究工作场所压力的不同方面是必要的。本研究的目的是通过分析游戏行业员工对不同工作压力源的负面情绪反应强度,来确定他们的压力类型。753名受试者(80.1%为女性,平均年龄25.2 ?3.21)。采用Young-30压力量表(SSM-30) (?= 0.904)。采用验证性因子分析和结构模型对数据进行处理。研究结果表明,游戏行业存在四种类型的工作压力(家庭压力,工作期望,赤字,负担)。最大的压力源是工作场所繁重的工作量。对不同类型的压力源的反应是相关的。最重要的相关性表现在对高成就要求和繁重工作量的负面情绪反应之间,这表明员工对更多投入工作的要求和提高工作产出的要求的反应方式相似。
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来源期刊
Sociologija
Sociologija SOCIOLOGY-
CiteScore
0.70
自引率
0.00%
发文量
12
审稿时长
40 weeks
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